I know this email is over one month old, but I would like to know learn to create PBR texture from FSX livery in FS2020 as well. I also use GIMP (latest version). Here is what I did:
1) Selected "Open Image as Layers"
2) Imported my texture (main.dds).
3) In the Channels Dockable window, I see 4 channels: Red, Green, Blue and Alpha.
4) I adjust the Green and Blue channel settings by increasing the "whiteness" to increase both metallic and shiny effects. To do this I used Colors / Levels and adjusted Output Levels.
5) When completed, under Image, I changed the Mode from RBG to Greyscale to enable the Compose to the active under Colors/ Components. Then selected Compose. Now only 2 channels show: Gray and Alpha.
6) Then I exported the composed texture under the original name and added _COMP. In this case it was renamed as main_COMP.dds.
7) I copied the file into the Texture folder of the aircraft and added the corresponding json files.
Started the sim and there was no change to the PBR texture.
Which steps did I mess up?
Thanks