Appreciate all the responses , but I’m not getting an end to end steps / tutorial described. All the explanations so far may help the seasoned experienced texture painter but not to a novice like me. Again, my scenario is this: I’ve imported a fsx native airplane model with finished textures, with main, spec and bump files, into MSFS 2020. The fsx texture loads fine but does not display any pbr effects seen in msfs 2020 default textures. I like to introduce shiny and metal effects. I use gimp and now materialize as advised by Oz and riptide. I know the concept of adjusting the rgb, blue and green, to achieve the desired effects, but I’m missing steps along the way. As described above, no msfs 2020 pbr effects are showing despite rgb adjustments. Any and all help welcomed.