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Ultra Hi-Res Custom Paved Concrete

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159
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england
....those of you who follow my work, will know that my preferred specialist area, is everything to do with the ' Ground ' LOL. ( There are exceptions to this I know and recent threads have featured Hi- Res Tree's, Snow and Wet / Rain Surface effects ).

Capturex9993_zpsj0bahibi.jpg


....I have built up a repository of Hi-Res Ground Texture's, which can be used in both Custom Ground Polygon designs and also to replace Default FSX ground texture's.

The Texture above, is just one of these such Hi-Res Texture's. Generic Concrete ( Non paved ), Asphalt and Tarmac Texture's have also been designed. Worth noting, is the relatively 'clean' look of the Texture,
this is deliberate to allow the designer the flexibility of adding such things as dirt, cracks and oil spots, within the overall design of the airport / airfield scenery.

The scope for the Custom designer is pretty much endless with this level of texture detail.

To give one such example, this could be when a designer could choose to blend a Hi-Res Concrete Texture together with Hi Res Ground Photo Imagery, to provide ultimate realism to the taxiway or apron area's.

Regards,

Pete Beeby.
 
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...to give you a better idea , here is the same Hi-Res Texture, only this time somewhat ' dirtied up ' LOL !

Capturexx99sa_zpslbmf7mxx.jpg





Regards,

Pete Beeby.
 
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Looks nice.

Is there possibly a way I could get my FSX ground looking like that. I like to fly a lot, and have been getting sick and tired of the default textures?
 
Looks nice.

Is there possibly a way I could get my FSX ground looking like that. I like to fly a lot, and have been getting sick and tired of the default textures?

....You could get your ground looking much better than the default ground surface's, by purchasing something like the REX range of addons.

To get the level of detail seen in the above screenshots, it is generally going to require something a bit more specialised and that is the use of Custom Created Ground Polygons.
The Custom Created Ground Polygons are then textured with Hi Res Texture's, like the one's being demonstrated in the screenshots above. It is worth noting that, Texture's like these can take months under development.

Regards,

Pete Beeby.
 
....just testing to see how this Concrete Texture looks at a larger Airport . ( Getting them to tile nicely, but retain a little bit of dirt and surface marks is very timely LOL )

Capture99xxx_zps6h8qoisy.jpg


Regards,

Pete Beeby.
 
These and your asphalt textures look great!

I'd like to use them as a replacement for the default textures.
 
....its also hard getting new concrete to look old and worn like in this shot ( its the very same base texture as the concrete featured above LOL ). Non Ground Polygon design shown.

Capturel_zpse4d7ejxe.jpg


Regards,

Pete Beeby.
 
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....close detail ( its a bit like with the asphalt shots, its impossible for me to demonstrate from a Jpeg, how realistic this stuff really is LOL ). This particular version of Hi-Res Concrete, is also suitable as a direct replacement for the FSX default concrete.

Capture_zps2xh7mrlp.jpg


Regards,

Pete Beeby.
 
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....my range of different Hi-Res Ground surface's, are designed to allow the Scenery Developer to use a higher specification of ground texturing, I am not saying anything, but to change surface's like this one, seen here in an other recent topic on FSDeveloper.


sode5wxt2.jpg


Regards,

Pete Beeby.
 
....or in this case, where the same Concrete Texture has been reworked, making it now suitable for the type and colour of that seen at major commercial airports.

( Ground Polygon design shown here, with both wet and dry surface's. The level of surface detail is a little more subtle, but remains good when viewed live in the Sim )


Capturexx_zpsd62to9f6.jpg


Capturexxx_zpsh9r3hp1p.jpg


Regards,

Pete Beeby.
 
....another slightly more worn looking version, of the same texture as seen above. This example would also be suitable, as a direct replacement for the FSX default concrete too.

Capture2_zpsqyuw4dw0.jpg


Capture_zpsss2otcrr.jpg


Regards,

Pete Beeby.
 
Hi Pete,

I really like your ground textures but I have some questions about them because I make my own ground textures, bumped and all but hardly with or without the rain or snow effect unfortunately. And that is a real pity for someone from a country that is rain and sometimes snow battered like yours.
Here goes:
- would those textures also work when the highest res for textures as defined in the fsx.cfg is 1024?
- could, therefore, your textures work also but less detailed and become just a waste of video memory?
- does the rain or snow effect also show up when it is dry or do you have to change them 'manually' to the 'dry version'?
- do you replace the default textures by yours and then place them in the scenery\world\textures or maybe somewhere else?
- if you do then how do you circumvent the problem of having those concrete blocks textures always facing in one direction (and that looks really weird on taxiways that are angled)?
- and what about ground poly's? Do you put the bunp map on top or do you use it as a reflection map or what?
As you probably can tell from my questions, if have not the slightest how to, nor does the suggested thread makes me any wiser.
Could you possibly explain a bit please?
Thanks a bunch.
 
Hi Roby,

Here's some answers for you, hope this helps -

- would those textures also work when the highest res for textures as defined in the fsx.cfg is 1024?

The Textures would work, but of course there would be less definition.

- could, therefore, your textures work also but less detailed and become just a waste of video memory?

The idea of designing Ground Textures at such a large size, is to ensure there will be detail when scaled down. For most Ground Polygon applications, these day's a Texture size of 2048 x 2048 should really be the norm. For small, highly detailed Airport Scenery,
4096 x 4096 Textures could be used without any real issues with performance.

- does the rain or snow effect also show up when it is dry or do you have to change them 'manually' to the 'dry version'?

The effect behaves in exactly the same way as it does for default FSX.

- do you replace the default textures by yours and then place them in the scenery\world\textures or maybe somewhere else?

If you were using any of my Textures to replace default FSX Textures, the Textures are replaced in the main FSX root Texture folder.

- if you do then how do you circumvent the problem of having those concrete blocks textures always facing in one direction (and that looks really weird on taxiways that are angled)?

Not sure what you mean by this, but my Hi Res Paved Concrete textures are designed to have a detailed look from all orientations.

- and what about ground poly's? Do you put the bump map on top or do you use it as a reflection map or what?

No bump maps or reflection maps are used, all of the detail is provided by the Texture itself.

Regards,

Pete Beeby.
 
..ok then, final shots on the subject of Paved Concrete - ( I'm moving onto Tarmac next LOL !!! )

Paved Concrete that you would expect to see at a major International Airport. This stuff tiles beautifully, with practically no noticeable tiling effect present. It really does look the part !

( This Texture can be used as direct replacement for the Default FSX Concrete or in Ground Polygon designed scenery. The Texture itself can be further colour matched to any specific requirement.)

Capturexxxc_zpsso6teedw.jpg


Capturexxd_zpsd761e8yr.jpg


.....would you care to take a closer look !!

Regards,

Pete Beeby.
 
Nice work Pete!
I personally recognize this tiled concrete from Düsseldorf international airport. Can I just check how you made this for reference purposes, so I can make it myself aswell? Thanks for the great stuff BTW!
 
I personally recognize this tiled concrete from Düsseldorf international airport. Can I just check how you made this for reference purposes, so I can make it myself aswell? Thanks for the great stuff BTW!

...F747fly, many thanks for your comments.

I am no longer developing my work as Freeware, so for obvious reasons I cannot really go into detail regarding exactly how I create my Hi Res Ground Textures. What I will say, is that what you are seeing both with the recent Hi Res Asphalt Texture
and the screenshots of the Hi Res Paved Concrete Texture, is months and months of development.

You are probably aware of just how difficult it is to get the Texture to tile without any hideous tiling effects, whilst retaining some sort of surface detail. ( it is practically impossible !! )
As mentioned previously in this Post, no bump maps or reflection maps are used ( FSX enhanced material Parameters ), all of the detail is provided by the Texture itself. This is a performance feature.

Please Pm me if you wish to discuss this further,

Regards,

Pete Beeby.
 
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