hi, everyone! been working on my A300 over the past year and when i test export it to MCX (version 1.60 from 2023) it doesn't recognize the animation and the thrust reverser pushes the fuselage forward. i am in the process of reformatting the textures so that mcx and the sim reads it (hadn't generated an aircraft folder for this jet yet). how do i fix this? could this be because i renamed alot of the animation tags? i only renamed it to keep track of what i was animating:
The animations are good in 3ds max 2022 . however, the modeldef i use is different from what mcx reads . typically the animations would read anything i put in the modeldef in mcx, before this but they differ now. codes such as r_spoiler_key reads different but it used to read in mcx before. how do i get MCX to read this?
Animations at 154 keyframe in 3ds Max 2022:
your help is greatly appreciated.
The animations are good in 3ds max 2022 . however, the modeldef i use is different from what mcx reads . typically the animations would read anything i put in the modeldef in mcx, before this but they differ now. codes such as r_spoiler_key reads different but it used to read in mcx before. how do i get MCX to read this?
Animations at 154 keyframe in 3ds Max 2022:
your help is greatly appreciated.
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