Yes, I compiled a new model & I always delete the old model before compiling a new one as I have experienced problems overwriting a current model, it looked perfectly aligned in Gmax but not so in MCX (ModelConverterX). It seems strange that with all my previous models I have made with Gmax (FS9 & FSX) I have never encountered texture alignment issues, I would UVW map, create a template with LithUnwrap, make a texture using the template & apply the material without any alignment problem. Previously while mapping a different part of this model in my Gmax FSX version I first came across this alignment problem, so I mapped it in my Gmax FS9 setup & merged into my Gmax FSX without any problem, I tried mapping the tyre side wall in Gmax FS9 & had the same alignment issue. Before I tried the unwrap uvw I just moved the uvw gizmo to get the texture aligned but that didn't work.
This is the first time I have used unwrap uvw, as the Gmax help document does not go into too much detail with regard to unwrap uvw modifier, is it just a case of adding an unwrap uvw modifier above the UVW Mapping modifier, selecting edit, editing & then closing the Edit UVWs window, I far as I know collapsing the stack is not necessary, but I tried it with & without the stack collapsed.
I really appreciate everyone's help with this.
Paul