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Hello there,
I have a problem, which probabely was extensively discussed in 2004/2005. But then I was not yet around.
The upper limits for autogen-objects are well known, documented and displayed in the annotation tools.
What are the limits for Static Objects (placement-BGLs, i.e. houses, trees etc.)??
Since I experienced the effect of an overrun recently, I wonder, how the (unknown) maximum number is calculated
- per tile ??
- per XML-file ??
- per area ??
----------------------------
My experience:
In one particular Switzerland-Pro area I have about 15 Placement-BGLs with some buildings, but mostly trees, lots of trees.
After adding some trees to one of them with "Treeplanter", FS9 failed to run.
Removing that Placement-BGL, which contains 1060 trees) solved that problem.
When adding it back and removing another BGL, which contains 1600 trees, FS9 again did not start.
That tells me, that there must be something else besides the absolut number of objects.
By the way, FS9 when failing to start tells me, that there is not enough RAM, pointing to a storage problem.
Can anyone explain the mechanism behind this, or even better, tell me, where this issue is documented?
Looking forward to an answer
Helli
I have a problem, which probabely was extensively discussed in 2004/2005. But then I was not yet around.
The upper limits for autogen-objects are well known, documented and displayed in the annotation tools.
What are the limits for Static Objects (placement-BGLs, i.e. houses, trees etc.)??
Since I experienced the effect of an overrun recently, I wonder, how the (unknown) maximum number is calculated
- per tile ??
- per XML-file ??
- per area ??
----------------------------
My experience:
In one particular Switzerland-Pro area I have about 15 Placement-BGLs with some buildings, but mostly trees, lots of trees.
After adding some trees to one of them with "Treeplanter", FS9 failed to run.
Removing that Placement-BGL, which contains 1060 trees) solved that problem.
When adding it back and removing another BGL, which contains 1600 trees, FS9 again did not start.
That tells me, that there must be something else besides the absolut number of objects.
By the way, FS9 when failing to start tells me, that there is not enough RAM, pointing to a storage problem.
Can anyone explain the mechanism behind this, or even better, tell me, where this issue is documented?
Looking forward to an answer
Helli

