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Using all the Shift+E kodes

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denmark
Wee have all these fine aircraft that can do all sots of things with shift+E (open and close things,
wing fold, tail hook a.m.).
Is their any way to get them to do their things when they are used for AI traffic?
e.g. Camsim's aircraft almost bring its own airport with them!
Some of the default FSX open and close cargo doors, and I have come across a few others that do things,
but if it was possible to trigger shift+E 1,2,3 that would be nice.
NB I have started to use the little more advanced model, since it dosn't make much difference in P3D2
 
An interesting question. How would you see the this working? Automatically when an AI gets to parking it - opens doors or engine start (close doors)? Or would you be an observer looking at the aircraft and you would trigger the open doors command or whatever action yourself? I have not watch AI very much, I assume they don't do much before takeoff and after landing/parking.
 
AI aircraft need to have the animations controlled by other variables that are available to AI aircraft (door commands are not). This is built into the model, and cannot be easily changed.
 
So sending a EXIT OPEN:index (or any other command/simvar would not work) to a simObjectID via simconnect would not work unless it is somehow associated to the animation?
 
I couldn't tell you about simconnect, but it won't work in embedded animated parts using the XML file before compiling the model. It will react to the user aircraft's door.

Does each AI aircraft have a static SimObjectID value that could be used no matter the individual AI flight plan it is flying?
 
With simconnect you can keep track of the AI SimobjectIDs you created and send them commands, however I think it's a bit more complicated if the AI is already under the control of the ATC simulation engine. You would have to take away control. Giving back control to ATC is something I'm not sure of.
 
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