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Using an .BGL Model(From MovelConverterX) in ADE

Hello Peoplo,
I have Modeling with Gmax an Taxilight with Help form an Youtube Video. I following all what i watch in the Video. My Problem is after Converted from MovelConverterX i have an taxilight.bgl File now i add this File as "Library Object" this has no Problem. Now i placed my Library Object. My Model will use three Texture Files 1) light day.dds 2) light.dds and 3) taxi-light.dds this Texture puting in "AddonScenery/texture". After i compile my Airport and Load in the FSX the My Library Object is showing in the ModelConverterX i set wenn is time "night" will load an another Image for display an Taxilight. This Image will not showing in the night! Is only Black. Can somebody say me like me this correctly do?
I Uploading as Zip File


  • taxiligjt.zip
    37.9 KB · Views: 143


Resource contributor

Instant Scenery reports that taxilight.bgl does not contain any valid library objects. Did you by chance export it in MCX with a placement location? If so, then it can't be placed in other locations as is. It needs to be exported as a generic library object.