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FS2004 Using ModelConverterX_120...

Yes that's the one I followed.....anyhow, I' redownloaded it & bingo....I now have 40 more WW2 objects for my airfields......
Thanks for your help. I do appreciate it.
Cheers,
Terry.
 
Glad to hear you got it working now :)
 
Hi there. Yes - 68 objects altogether, with a bulk fuel installation without a texure bpm file, otherwise I'm very happy...thanks again for your help.
 
The link I included in one of my posts before should lead you directly to the FS2004 version.

Hi Genlemen
joining this discussion I'm asking you the correct way to obtain the uniquecode of 32 digits needed to create bgl scenery. In other words, I just obtained an MDL from API using ModelConverterX_120, and now I want to put in some scenery using sintax TXT file to be compiled, as follows:

<!-- Phantom static aircraft -->
<SceneryObject
lat="N41 38.7300"
lon="E12 27.7600"
alt="0.0000M"
altitudeIsAgl="TRUE"
pitch="0.00"
bank="0.00"
heading="0.00"
imageComplexity="NORMAL">
<LibraryObject
name="XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"
scale="1.00"/>
</SceneryObject>
<ModelData
name="XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"
sourceFile="F4Phantom.mdl"
fileOffset="0"/>

:confused::confused::confused:Which one is the right procedure to generate that code?
thanks in advance for an appreciated answer
Aldo, italian simmer
 
Use Library Creator XML to create a library XML file, add your Phantom MDL file, and it will assign the GUID's and display them. Place those in the Name spots. You don't need to save the XML file from Library Creator.

Hope this helps,
 
Hi,

You are working for FS2004, so in that case you need to define the GUID yourself when you include the object in the XML. This number is not stored in the MDL file for FS2004.

As Tom suggested you better use Library Creator XML, it will assign a new GUID for you. You can then copy that to your placement XML.

And you'd better save the library XML file as well, because then you can add more objects to the library later on. If you don't save the XML, the assigned GUIDs are lost and next time the object will get a new GUID.
 
Arno,

I'm confused. The XML he posted has both ModelData and LibraryObject code it it already - what does he need a library for? I thought this made it a unique geo-locked object? Wouldn't any other Phantom object he places in a similar way have a different GUID?

Thanks,
 
Hi,

Yes, his code has both placement and library objects. Do you mean that you just use Library Creator XML to generate a new GUID for you? Maybe I missed that point. In that case I would just make a library BGL as well with it :).
 
Yes, I was just using it as an FS2004 GUID generator. Quick and easy. :)

If you create a library with it, then you should remove the ModelData section out of your placement BGL code above (no need for it in that case, just duplication).

Hope this helps,
 
Yes, I was just using it as an FS2004 GUID generator. Quick and easy. :)

If you create a library with it, then you should remove the ModelData section out of your placement BGL code above (no need for it in that case, just duplication).

Hope this helps,

Hi friens,
everything is OK: many thanks for the help and sorry for the delay in comunication
Aldo:)
 
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