- Messages
- 34,981
- Country

And surely, thinking logically about it...(MS made this...so why logic would play any part....) there must be a way to say, ok...library A, object B points to this texture. If library B, object F points to the same texture, then why can't I just get rid of object F in library B. It doesn't have to delete the texture. Just the call for it.
FS tries two places for textures as I recall. The local texture sub directory that is associated with the library and the global texture directory. so your IF could be a big IF. IF the two libraries are in the same folder and IF the textures for both were loaded into the same folder then there would only be one texture and deleting it would affect the remaining object. I seems to recall at one time looking at the problem of cleaning up duplicate textures. I think there was a utility to do that.
This whole thing gives me a headache so I am going back to Brain Surgery 101 for some relief



