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I've finally cracked most of the things I need to know, however I'm wondering if anyone has a best practice for UV Unwrapping. There are quite a few faces on the unwrap and I'm trying to get sufficient gaps between the unwrapped faces so there is little or no bleed. I use Smart UV Unwrap and play about with stuff in there. Also tried tick the constrain to image and pack islands but as you cab see from the screenshot, a lot of stuff is really close so when I do the AO it can come out a bit messy. Any ideas? I thought about trying to unwrap individual parts then move them on to the map?



