• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

VC panel gauge texture declaration in MCX

Messages
77
Hi, I tried to declare a space in the VC of a FSX model, that I want to use in P3Dv5.4 as a vc panel texture, to place there some gauges, by using the mcx material editor.
I Named the file $Xy and saved it. In the panel.cfg the entry was made and the gauge set. When in the cockpit then, I see tge default underlying texture of that area, instead of the gauge.


What does that mean?
 
Hi,

I never tried to add a new gauge using MCX to a model. Did you compare all the material settings with a working gauge? I think it might be more than the texture name that makes it a working gauge.
 
Hi,

I never tried to add a new gauge using MCX to a model. Did you compare all the material settings with a working gauge? I think it might be more than the texture name that makes it a working gauge.
Hi, I mean the dynamic VC texture. Normally in MCX it says " $xy is a dynamic vc texture, and will not be shown". In my case there is a normal texture underneath, and if I place now a gauge on that dynamic vc texture, it only shows the normal vc texture instead of the gauge, that should appear on the place. I am talking about the vc's center MFD in the screenshot attached. I have assigend this dynamic vc texture the new name.
 

Attachments

  • screenshot.jpg
    screenshot.jpg
    167.9 KB · Views: 65
You said your VC texture specified in MCX is $xy, but there it is listed as $VC03. They don’t match.
 
You said your VC texture specified in MCX is $xy, but there it is listed as $VC03. They don’t match.
xy is a placeholder example, in my case the name is $VC03.
Another question, I have a dynamic vc texture of a plane that I converted from FS9. The gauges are in xml, but some don't appear, probably because the gauges placement coordinates are wrong. So in the texture that I attached, can you explain how I can read out the coordinates of the texture spaces to place the gauges? It is only one texture for all gauges...
 

Attachments

  • Screenshot.jpg
    Screenshot.jpg
    193.5 KB · Views: 59
The texture vertex coordinates may be displayed for the part in the hierarchy editor, but I have no idea how to interpret those in terms of the texture itself. I believe it is a percentage of the total texture.

My workaround was to load the VC into FS panel studio, take a screenshot, manipulate that so it is the equivalent of the VC texture, and use that in MCX to display the location of the gauges.
 
Hi,
This dynamic VC texture in my screenshot is a conversion of a FS9 VC Model. Unfortunately the gauges are round but the converted textures are rectangles. Do you know How I can get them round? As it is a model, I guess I have to built a complete new model for the dynamic textures (they are not only textures but there is an underlying model, isn't it?
 
If you want to change the layout or proportions of the gauge texture rectangles then you do indeed need to rebuild the VC. If all you’re trying to do is place new gauges into the existing gauge texture rectangles that is not required.

Typically, if you want to place round gauges into the gauge texture rectangles, you can make the area outside the round gauge RGB 0,0,0 black and that will make the area transparent. You then specify in MCX that the gauge texture uses transparency.
 
If you want to change the layout or proportions of the gauge texture rectangles then you do indeed need to rebuild the VC. If all you’re trying to do is place new gauges into the existing gauge texture rectangles that is not required.

Typically, if you want to place round gauges into the gauge texture rectangles, you can make the area outside the round gauge RGB 0,0,0 black and that will make the area transparent. You then specify in MCX that the gauge texture uses transparency.
thanks for this hint, I will try and report.
 
Back
Top