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P3D v4 VC Texture flicker-->SOLVED NOW

Messages
62
Country
austria
Dear All


forget below

solution was-->P3DV4.5

the gauge carrier textures -->usually something like $panel.bmp NEED Z-BIAS -1 ( minus 1)
Panel texture--where the gauges are on-->xxx.bmp,xxx.dds NEED Z-BIAS 2 ( just 2 positive 2 )


Past gone now

I try hard to move TBM700 to P3DV4.5(5)

Outside model all good. But inside I get a texture flicker in VC which with my knowledge I could not eliminate

I did

on the tabpilote + co pilote textures I changed Z-Bias to positive higher, negative lower
I use panel.cfg with texture and without
[Vcockpit03]
file=Tabcopilote.bmp -->//file=Tabcopilote.bmp
Background_color=0,0,0
size_mm=910,910
texture as 24 bit and DDS
Change Z-Bias of the $db... textures


even in MDLV It shows up

Any bright idea how to eleiminate the flicker ?

Thank you

Roland
 

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Dear Tom

Thats the flicker VC1

TBM_Instr! is not P3D Compatibel- so do not show at all-just the orange ones

[Vcockpit01]
//file=Tabpilote.bmp
Background_color=0,0,0
size_mm=455,455
visible=0
pixel_size=2048,2048
texture=$tdbpilote

gauge00=TBM_Instr!Master_Lights, 90,70,56,21
gauge01=TBM_Instr!Suction_Indicator, 33,122,35,35
gauge02=TBM_Instr!Airspeed, 74,103,73,73
gauge03=TBM_Instr!Bendix_KI206_VOR2, 74,210,73,73
gauge04=TBM_Instr!Bendix_KI229_RMI, 74,296,73,73
gauge05=BonF33!Altimeter, 290,73,95,95
gauge06=BonF33!Vertical Speed, 292,170,95,95


gauge07=TBM_Instr!Astrotech_Timer, 309,270,60,60

gauge08=EADIC550!Gauge_EFIS550_EADI2, 163,73,105,105

gauge09=TBM_Instr!Torque, 392,64,55,55
gauge10=TBM_Instr!Propeller_RPM, 392,124,55,55
gauge11=TBM_Instr!InterStage_Turbine_Temp, 392,184,55,55
gauge12=TBM_Instr!Gas_Generator_RPM, 392,244,55,55
gauge13=TBM_Instr!Oil_Temp_Press, 392,304,55,55
gauge14=TBM_Instr!Fuel_Consumption, 392, 364 ,55,55
gauge15=TBM_Instr!Bendix_KR21_OMI_Lights, 79,183,63,16
gauge16=TBM_Instr!Registration, 310,10,70,35,r000 g000 b000 fArial Black
gauge17=TBM_Instr!AP_Altitude_Selector, 289,36,102,34
gauge18=TBM_Instr!Gear_Lamps, 322,335,36,36
//gauge19=TBM_Instr!Turn_Coordinator, 7,200,60,60

gauge19=GCCB!RadarAltitude 7,200,60,60

gauge20=TBM_Instr!RMI_Switch, 47,306,21,21
gauge21=TBM_Instr!Digital_OAT, 1,332,70,37

gauge23=TBM_Instr!Struct_DeIce_Switch, 8,391,15,28
gauge24=TBM_Instr!DeIce_Light_Switch, 25,391,15,28
gauge25=TBM_Instr!Prop_DeIce_Switch, 42,391,15,28
gauge26=TBM_Instr!Wind_L_DeIce_Switch, 59,391,15,28
gauge27=TBM_Instr!Wind_R_DeIce_Switch, 76,391,15,28
gauge28=TBM_Instr!Pitot_Heat_Switch_1, 93,391,15,28
gauge29=TBM_Instr!Pitot_Heat_Switch_2, 110,391,15,28
gauge30=TBM_Instr!InertSep_DeIce_Switch, 127,391,15,28
gauge31=TBM_Instr!Struct_DeIce_Light, 8,378,8,8
gauge32=TBM_Instr!Struct_DeIce_Light, 16,378,8,8
gauge33=TBM_Instr!Prop_DeIce_Light, 45,378,8,8
gauge34=TBM_Instr!Wind_L_DeIce_Light, 62,378,8,8
gauge35=TBM_Instr!Wind_R_DeIce_Light, 79,378,8,8
gauge36=TBM_Instr!DeIce_Lights_Test_Button, 29,417,10,10
gauge37=GAUGEC2EHSI!Gauge_EFIS550_EHSI, 163,178,105,105
gauge38=C2CAR!ToggleEFIS, 163,73,105,210
gauge39=GAUGEC2EFI!DC1004_DCpanel,163,48,105,25
gauge40=GAUGEC2EFI!DCADI_TEST_DH,163,308,105,20
gauge41=GAUGEC2EFI!DC1005_DCPanel,163,283,105,25

Thanks a lot

Roland
 
Sorry, I do not understand what is flickering? The orange gauges are flickering?
 
Sorry Tom

The orange ones are the only ones to show up as the others are not in. Flickering is a kind of grey layer over them which covers almost 90% of the captains panel.

Thank you for help

Roland
 
Are you sure you are not behind the captain's seat or something similar?
 
Have you tried making the $texture transparent in the Material Editor? (Set Default Transparent)
 
Yes all of them Transparent

If I change the Z-Bias ( minus on the Panel BMP's the flicker gets less- still there )
 
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