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Hi Jeffrey
In FS9/ASM I used to be able to do a vertical separation plane for switching runway lights from one colour to another when you passed them. Can SODE do the same thing? I've come across an issue where the edited mipmaps of the textured lights work correctly until you view the plane from the side and FS thinks you are miles away so displays the highest mipmap and so you get a "flare". I was hoping to combat this by limiting the display of the textured plane to 178 degrees either side, so for example the red side would be 1-179 degrees and the white side would be 181 to 365. Is there any way to do this with the current SODE and if not is there any way this functionality could be added in?
Cheers
Will
In FS9/ASM I used to be able to do a vertical separation plane for switching runway lights from one colour to another when you passed them. Can SODE do the same thing? I've come across an issue where the edited mipmaps of the textured lights work correctly until you view the plane from the side and FS thinks you are miles away so displays the highest mipmap and so you get a "flare". I was hoping to combat this by limiting the display of the textured plane to 178 degrees either side, so for example the red side would be 1-179 degrees and the white side would be 181 to 365. Is there any way to do this with the current SODE and if not is there any way this functionality could be added in?
Cheers
Will
