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Very High res - Boeing 787 Dreamliner

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So I'm debating about getting back into the FS design game after leaving Project Open Sky in 2003 (I was responsible for kicking off the 757 project) to pursue other ventures. I took a test drive by modeling a Boeing 787-8 in high res to see if I could convince myself of the debate to create for FS.

I don't fly anymore, but I do enjoy modeling hi res aircraft. I know the model design technology for FSX has kind of stayed behind since then, so this test started off in Blender. Hope you enjoy. I apologize that this version isn't available to fly (yet). Figuring that out as we speak.

Boeing 787 Dreamliner design by Lee Rosario by Lee Creative, on Flickr
Boeing 787 Dreamliner by Lee Rosario (3D Modeling) by Lee Creative, on Flickr
Boeing 787 Dreamliner by Lee Rosario (3D Modeling) by Lee Creative, on Flickr
Boeing 787 Dreamliner - Clay Model by Lee Creative, on Flickr
Boeing 787 Dreamliner by Lee Rosario (3D Modeling)_2 by Lee Creative, on Flickr
Boeing 787 Dreamliner by Lee Rosario (3D Modeling) by Lee Creative, on Flickr
Boeing 787 Dreamliner by Lee Rosario (3D Modeling) by Lee Creative, on Flickr
 
So I'm debating about getting back into the FS design game after leaving Project Open Sky in 2003 (I was responsible for kicking off the 757 project) to pursue other ventures. I took a test drive by modeling a Boeing 787-8 in high res to see if I could convince myself of the debate to create for FS.

I don't fly anymore, but I do enjoy modeling hi res aircraft. I know the model design technology for FSX has kind of stayed behind since then, so this test started off in Blender. Hope you enjoy. I apologize that this version isn't available to fly (yet). Figuring that out as we speak.

Boeing 787 Dreamliner design by Lee Rosario by Lee Creative, on Flickr
Boeing 787 Dreamliner by Lee Rosario (3D Modeling) by Lee Creative, on Flickr
Boeing 787 Dreamliner by Lee Rosario (3D Modeling) by Lee Creative, on Flickr
Boeing 787 Dreamliner - Clay Model by Lee Creative, on Flickr
Boeing 787 Dreamliner by Lee Rosario (3D Modeling)_2 by Lee Creative, on Flickr
Boeing 787 Dreamliner by Lee Rosario (3D Modeling) by Lee Creative, on Flickr
Boeing 787 Dreamliner by Lee Rosario (3D Modeling) by Lee Creative, on Flickr

Nice model; nice paint - looking forward to see it fly :)
 
Beautiful work. Goodness... Do you do your own paint work?
yes believe it or not the entire painjob down to the doors, lines, even shading is all original composite painting. I have a baseline texture for essentials like doors, hinges, windows, and then layer in shading, and then dirt, and then rivet textures. The shine and reflections are actually from the rendering engine of the software I use (Blender). The way the "sun" reflects off of the surfaces is a technique called PBR or "Physical Based Rendering" texturing which creates that photo realism. I've actually include the exact final paint file for the fuselage to show you what it looks like behind the engine.

But having an idea of how surfaces look before the rendering engine takes over enhances the effect. Cool stuff I learned working with some really good designers.
 

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You are spot on with PBR. Right now I am building my first ever scenery using PBR Materials. And so far it looks pretty good.
 
That is amazing! So how high res are we talking here? What is thr current vert count?

Man, I could of sworn it was in the millions (I was getting excited to tell you that cool story) but i just got the official number. It's literally just over 300k vertices. Like that's literally it. But now, if I design the entire interior in extreme detail, then I'm sure it would jump into the millions.
 
You are spot on with PBR. Right now I am building my first ever scenery using PBR Materials. And so far it looks pretty good.
thank you very much. I definitely swear by PBR and striving for that "i can't tell the difference between real life anymore" effect.
 
Man, I could of sworn it was in the millions (I was getting excited to tell you that cool story) but i just got the official number. It's literally just over 300k vertices. Like that's literally it. But now, if I design the entire interior in extreme detail, then I'm sure it would jump into the millions.

Well I'm doingmy best to make something slightly shaped like an Aorbus A350XWB and I must say my vertcount only proceeded 250K.... And it looks nowhere near as good as this beauty of yours... Amazing to see this!
 
Well I'm doingmy best to make something slightly shaped like an Aorbus A350XWB and I must say my vertcount only proceeded 250K.... And it looks nowhere near as good as this beauty of yours... Amazing to see this!

Oh believe me it takes practice. Even on a relatively "easy" shape like an airliner (compared to something more complex like a fighter or non-tube shaped). I definitely learned not to trust strictly the blue prints, collecting every picture I can and putting them in folders like: nose, wings, tail, wingbox, engines, etc etc). I've learned to treat each section of the aircraft as its own little work of art. Before you know it, as you zoom out the entire thing becomes a work of art. For example, I say if you pick a day to focus on the nose section, then you finish that day knowing "that nose is exactly where it needs to be" and then move on to the next piece and focus on that until it checks out.
 
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