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Villages

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5
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unitedkingdom
I use EZ landclass to add small towns to the default scenery.
My problem is that it only works on a 1.2Km square and I would like to add small villages which are much smaller than this 1.2Km sqaure??

Any help greatly appreciated.
 
With SBuilder you can create polygons of any shape which can then take a landclass. You may be able to do it with Ground2k4 as well but I do not use that program
 
how to do pretty textures

maybe you create not only individual polygons with autogen texture.... the problem you get:
it is very dificult to control, where is the cut of the polygon, in relation to the texture-drawing. I mean, e.g. a street and a block of houses, the cut goes trough the house-block, it looks finally too artificial cutted...

to solve this, create own textures, (maybe with autogen-information), and use alpha-channels. With this technique, you define exactly, where the visual cut should be, by editing alphachannel in e.g. a PaintShop, Photoshop or photopaint (1. use an additional layer with black/with information; 2. save that layer only as "mask"; 3. and reload it again into the picture;4. then save that image "with mask" as TGA -enhanced (TGA -Format can save Alpha-Channel); 5. Convert that TGA into a "FS" -BMP (e.g. DTX1 or 32-bit BMP) with IMAGETOOL.EXE).

It's a significant more time-consuming work, but the results looks really good!

saludos

Francis
 
Good point, Francis!

I haven't tried it, but I wonder if the following would be easier.

1. Place a landclass in FS with EZ-Landclass.
2. Take a screenshot and use that in Photoshop (or whatever) as a guide to draw the outline of the poly.
3. Place the autogen landclass in the poly.

Like I said, I haven't tried it...but it would be easier than doing a new autogen texture. Hopefully the texture won't shift position when placed in your poly.
 
Hi All,
Many thanks for your kind replys.
Succesfully using SBuilder to create polygons and inserting landclass.
Position aircraft in FS9 then LWMviewer2 to view area and export bitmap for background map for use in SBuilder. This negates need for calibration and is very easy to use. Can now position polygons and excludes very easily and getting great enjoyment making our area as I know it.

Best Regards
Ron Yeoman
 
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