Hi
I'm trying to get rid of a few objects after converting with MCX (like parking blocks, fan covers, auxiliary power... those sort of things). I mean make them invisible when they are not relevant, and visible when parked.
So far I had success assigning light_batteryOFF or light_bacon. However using these only make the objects disappear after the pushback, meaning that the unrealistic effect of the objects being dragged during pushback remains.
In an attempt to avoid the pushback problem I tried using the following:
but it didn't do anything.
I though about using BRAKE PARKING INDICATOR but being useless with code I don't know how to write "Position (0 to 32K) 0 = off, 32K full"
I wonder if someone could help me on this. Please note that I do not have any expertise with code, I do the micro tiny bit I do looking at what is written in other modeldef.xml and on the internet
Cheers
I'm trying to get rid of a few objects after converting with MCX (like parking blocks, fan covers, auxiliary power... those sort of things). I mean make them invisible when they are not relevant, and visible when parked.
So far I had success assigning light_batteryOFF or light_bacon. However using these only make the objects disappear after the pushback, meaning that the unrealistic effect of the objects being dragged during pushback remains.
In an attempt to avoid the pushback problem I tried using the following:
Code:
<PartInfo>
<Name>blocks_vis</Name>
<Visibility>
<Parameter>
<Code>
(A:PUSHBACK WAIT, bool)
(A:ELECTRICAL MASTER BATTERY, bool)
and
</Code>
</Parameter>
but it didn't do anything.
I though about using BRAKE PARKING INDICATOR but being useless with code I don't know how to write "Position (0 to 32K) 0 = off, 32K full"
I wonder if someone could help me on this. Please note that I do not have any expertise with code, I do the micro tiny bit I do looking at what is written in other modeldef.xml and on the internet
Cheers


