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Volumetric Grass Tutorial

I'm sure these will be very helpful at future stages of my development. Your existing tutorials are also very good. Thanks a lot!!! And keep 'em coming...
 
Thanks for posting these excellent tutorials, which are both informative and fun (...good to see someone here with uninhibited joviality too) ! :D

GaryGB
 
Thanks for that, I have tried the layered method before, but your tutorial got me dragging out the old textures and doing some experiments. I don't know if I'll use this in this particular (payware) scenery, but it does give me lots of grass with very little overhead! I particularly like the way the shadows work in P3D. This technique obviously isn't suitable for all grass, as you do see the multiple planes, but it would be good to mix and match this with 'normal' 3D grass.
Another things I learnt from the video was to make adjustments in MCX -- I normally do things the hard way, changing the material settings in GMAX and then re-exporting, but MCX makes it much easier!
GrassTI.jpg
 
Thanks for all the feedback :)
Is there anything else I can do tutorials for?
I am open to suggestions.
A tutorial about applying raster landclass textures to the scenery would be nice. I'm currently experimenting with adding such custom landclass textures to complement parts of the photoreal scenery to reduce file size and make my scenery somewhat similar to Orbx sceneries.

This is the thread which caught my attention: http://www.fsdeveloper.com/forum/threads/custom-textures-for-landclass.19578/#post-128794
 
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A tutorial about applying raster landclass textures to the scenery would be nice. I'm currently experimenting with adding such custom landclass textures to complement parts of the photoreal scenery to reduce file size and make my scenery somewhat similar to Orbx sceneries.
I am really sorry but I tend to steer away from terrain and landclass.
Mainly because I don't go much further than FSEarthTiles and I have little knowledge of landclass.

Would it be possible to show us what you know about making perimeter fences?
I will make a fence tutorial fairly soon :)
 
Thank you for the tutorial!
Any one notice there a Layered Grass difference between FSX and P3D on the result? on P3D looks like Z-Test Alpha material parameter isn't working. Any ideas?

FSX
1591596748155.png
P3D
P3D
 
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It should display the same in fs2004, FSX and P3D. What version of p3d are you using? I have not tested the layered method in V4 and above.
 
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