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Good afternoon, I just downloaded the program, but I don't know how to download the image that the program reads, any tutorial? I thank you for your great help



Just dropping in here to say thank you for this great tool!
I got some 1M Lidar Data from my local gov. and imported it into MSFS without any big issues.
Only thing were some hard edges where I had no DEM data and thus the area in the exported Raster was black. The "Fill NoData Values" Tool in QGIS did not work since it told me, there were no NoData values. I suspect this is because it only goes over the existing data, and not over the layer extent. Nevertheless, I just deleted those in the editor.


Does this problem with the MSFS toolkit only happen in 2024? Because, in general, bumps have been an issue with terraforming rectangles in 2020 as well. I'm doing some work on improving my tool to better handle bumps and artifacts and it's the first update I want to actually release ASAP.Do you notice any gaps between the rectangles where there might be a bump? The MSFS toolkit in the other thread leaves obvious lines between the rectangles in FS2024 so it's effectively useless.

Nope. All good!Do you notice any gaps between the rectangles where there might be a bump? The MSFS toolkit in the other thread leaves obvious lines between the rectangles in FS2024 so it's effectively useless.

Does this problem with the MSFS toolkit only happen in 2024? Because, in general, bumps have been an issue with terraforming rectangles in 2020 as well. I'm doing some work on improving my tool to better handle bumps and artifacts and it's the first update I want to actually release ASAP.
Is there anyway you can maybe share some of the files that cause issues because I'm trying to gather actual problematic cases. If it's sensitive data you can share it over PM or if not possible at all, no worries!

It would be great if it were possible to select multiple rasters.
Then, if possible, create the XML file(s) with the templates needed for compilation with fspackagetool.
<?xml version="1.0" encoding="utf-8"?>
<FSData version="9.0">
</FSData>
Some observations regarding file size after my numerous tests:
For example, a .geotiff with a resolution of 1m, which is 418 MB for 76 km2, will result in the creation of around 4,277 “Rectangle Objects” with FSD, which by default creates tiles in 128/128. The .XML file is around 1.36 MB, which after compilation with fspackagetool will give a .BGL file of 130 MB.
For one or two .BGL files of this size over a small area of 2 x 76 km², the simulation still loads quickly, but for a larger area of 12 BGL files, or 912 km², loading takes several minutes, and when using the fast movement of the “CAMERA DEV,” the correct appearance of the new altitude data is excessively slow, which leads me to believe that we unfortunately do not yet have the right tool (Terraforming Rectangles) to start compiling large areas more accurately than streamed data.
I dare not believe that the native MSFS 2024 and 2020 elevation data is generated using the “Terraforming Rectangle” tool; it's not possible.
But fortunately, we can still create it using FSD.
Also, after testing 50 cm and 1 m data, it appears that the maximum resolution of MSFS 2024 elevation data is 1 m, as 50 cm adds nothing but larger files (*4).
It should also be noted that fspackagetool does not seem to accept .XML files = or > 2 GB at all, as compilation crashes. Therefore, it is important to avoid .geotiff files larger than 450 MB, and if your .Xml file is = or > 2 GB, there is no point in even trying to compile it.
Otherwise, on MSFS 2020-2024 and under low-angle lighting, there is indeed some tile overlap, which is very annoying, although the falloff set to 1 m could be entirely satisfactory because beyond 1 m the overlap is much worse. Perhaps you should test an .XML with the “Priority” of the rectangles all set to a single value (0) to improve the rendering, or maybe try another tile size, 256*256 or more, to limit overly tight grid spacing.
Thanks for this tool already!
Translated with DeepL.com (free version)

Please forgive me, sir, for using the abbreviation FSD.We also need someone to translate what DeepL.com meant when it used an abbreviation "FSD" in the context of MSFS 'Rectangles'.
FSD already has multiple meanings as an abbreviation in the FS Community for many years; this non sequitur use "does not compute".
IMHO, the primary purpose of AI is to save humans work.
If AI arbitrarily invents new terms- or appropriates existing ones in common use- it may be plagiarized or obscure, thus more work for us.
I would put on my Hip-Waders before wading out into "DeepLy" piled steaming heaps of AI from DeepL.com or any other such 'stuff'.
GaryGB
Please forgive me, sir, for using the abbreviation FSD.
I am, of course, referring to FoxTrotScenery's “Elevation Editor.”
Thank you for your very helpful contribution to the overall understanding of the subject of this thread.
As I do not claim to be proficient in reading and writing in a foreign language, I am grateful to DeepL and other online translators, which I believe help to bring communities a little closer together.
I will promptly correct this enormous and gross error, for which I am extremely ashamed and which will keep me awake night after night.

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