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FS2004 Wanted: tool for create a flatten bgl

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germany
Wanted (dead or alive):

:D

I search a tool to create a flatten bgl from a scenery.cfg line like this:


Flatten.0=1323,N49 44.52,E14 38.28,N49 44.69,E14 39.01,N49 44.28,E14 39.08,N49 44.12,E14 38.28

any ideas?
 
flattex does that. i prefer ade and sbuilder though. easier to work more at once
 
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You cannot create a scenery.cfg flatten with ADE. However these are obsolete as far as I know. It is possible to create a flatten in ADE for FS9/FSX and P3D
 
My intention was:

searching a tool which creates a flatten bgl from a scenery.cfg "flatten line" to avoid these lines ...

but of course there are a lot of ways to create a flattten...
 
My intention was:

searching a tool which creates a flatten bgl from a scenery.cfg "flatten line" to avoid these lines ...

but of course there are a lot of ways to create a flattten...

So to read them and then convert them to a more current method?

If so then I do not know of any tool to do that.
 
Probably not, since you just need to make a square polygon with the given coordinates and turn that into a flatten. But that is assuming that you have some code to export a flatten already :).
 
If this is near an airport then ADE9 can do it - just use the flatten tool and create a poly. Adjust the properties of the vertices to match the coords above and set the altitude.
 
thanks,

(didn't use the flatten tool of ADE9 before).

but I found no way for a numeric input editing the vertices...
only the altitude of the flatten rectangle...
 
hurray I found a way:

just creating a random flatten with ADE9 flatten tool.

disassemle it with bglanalise 3.1

replace the coordinates with the correct ones and
compile with scasm ...
 
If all you need is a single tool that flattens then why not use the one Steve Greenwood developed.

Its called FSTFlatten

Do a internet search. If you can't find it then search for fstutilities.zip. This is a bundle of his tools and the flatten tool is included.
 
because I did not know it :D

thanks Jim, perfect hint, (like always)

If you have a problem locating the tool I can send it to you.

The tool connects to FS and then you slew the plane and add in the vertices. You are not limited to the size or shape of the flatten. Once you have a flatten drawn the tool compiles to a bgl.



The tool works in both FS2002 and FS2004. It also works in FSX but is not needed since the flatten is compiled differently.
 
If all you need is a single tool that flattens then why not use the one Steve Greenwood developed.

Its called FSTFlatten

Do a internet search. If you can't find it then search for fstutilities.zip. This is a bundle of his tools and the flatten tool is included.

thanks, I found fstutilities at flightsim.com

sometimes ancient tools are gems ...
 
Hello:

Steve Greenwood's new web page URL for direct download of the most current version of "FST-Flatten" is:

fst.stevemg.net/downloads/fstutilities.zip


FYI: As Jim Vile alluded to in his latter post above, flattens need NOT always be "square"; rather they are made up of multiple smaller FS terrain grid "squares" to create a shape with an edge that upon closer inspection, is actually 'aliased' with varying degrees of precision or 'jaggedness', depending on several factors. :idea:


How "aliased" the FS terrain LOD quad matrix grid 'fall-back' rendering of the requested shape / size (defined by your vertex Lat/Lon coordinates) will be, is determined by how many LOD Quad Area Points may be available to resolve the requested shape and size of a flatten polygon area at FS run time.


How many LOD Quad Area Points may be available to resolve the requested shape and size of a flatten polygon for an area of interest at FS run time is determined by:

1.) FS2004 terrain mesh BGL compiled internal LOD Resolution installed / active with priority of display for local flight area

2.) FS2004 GUI Terrain Mesh Complexity slider (100%=most precise)

3.) FS9.Cfg file parameter "TERRAIN_MAX_VERTEX_LEVEL (aka "TMVL")

[EDITED]

For example, if one wishes to render one's "custom flatten shape" with the best precision, and at the maximum resolution FS9 can display (which is LOD-11 or 19.2 Meters between FS terrain mesh elevation data points ...aka LOD Quad "Area Points" ...as one's effective set of available terrain 'grid' vertices): :spushpin:

[END_EDIT]


1.) FS2004 terrain mesh BGL compiled internal LOD Resolution must be at least "19.2 Meters"

2.) FS2004 GUI Terrain Mesh Complexity slider must be "100%"

3.) FS9.Cfg file "TMVL" parameter is [LOD-11 + 10] = 21 ...and therefore must be "TERRAIN_MAX_VERTEX_LEVEL=21"


Hope this helps ! :)

GaryGB
 
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