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Hello
I read that WASM modules allow aircraft developers to render some gauges using the low API functions provided by the wasm integration with MSFS, this module should be loaded through a reference in the Panel.cfg file as the documentation says.
My question is: can we use those WASM Render functions to render textures in the outside world without having it to be a gauge? for example, a billboard rendering a specific texture, the billboard would use the WASM render functions to render its texture on the screen, and it can either be a spawned simobject or a scenery object.
I find this topic very interesting as it can open up many doors for us scenery developers.
PS. FS dream team managed to do this with P3D DX11 for their sceneries
I read that WASM modules allow aircraft developers to render some gauges using the low API functions provided by the wasm integration with MSFS, this module should be loaded through a reference in the Panel.cfg file as the documentation says.
My question is: can we use those WASM Render functions to render textures in the outside world without having it to be a gauge? for example, a billboard rendering a specific texture, the billboard would use the WASM render functions to render its texture on the screen, and it can either be a spawned simobject or a scenery object.
I find this topic very interesting as it can open up many doors for us scenery developers.
PS. FS dream team managed to do this with P3D DX11 for their sceneries