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I am assuming that this is something I have have done( or not done ), but I can't seem to find out why I get this weird texture rendering. It seems to do it randomly, though I am sure there is some order there somewhere. The night textures render fine, but the Day light just covers a small portion to the whole model in green( see attached ).
*** EDIT ***
This is how ModelConverterX is loading and displaying them. This is not a 3ds Max, nor any other modeling issue. These are straight scenery BGLs loading into the program. I am just trying to view them and generate Reports, with proper images.
My system:
Asus P8Z77-V LK
Intel Core i5 3570K
eVGA GTX 560
G.Skill 32GB 1600MHz PC-12800
Kingwin PSAZ-1000A14 Titan 1000W 80 Plus Bronze
All OS and hardware drivers are up to date.
Love this little program, by the way Arno! Cheers!
Any suggestions?
*** EDIT ***
This is how ModelConverterX is loading and displaying them. This is not a 3ds Max, nor any other modeling issue. These are straight scenery BGLs loading into the program. I am just trying to view them and generate Reports, with proper images.
My system:
Asus P8Z77-V LK
Intel Core i5 3570K
eVGA GTX 560
G.Skill 32GB 1600MHz PC-12800
Kingwin PSAZ-1000A14 Titan 1000W 80 Plus Bronze
All OS and hardware drivers are up to date.
Love this little program, by the way Arno! Cheers!
Any suggestions?
Attachments
Last edited:



Except, every time I start MCX, it is back to telling me there is a new update( a problem being addressed in another thread ), on every start.