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Weird Render Issue ...

Might be something with the driver. I just updated the driver of my own NVidia card and now I see the same green effects. So for sure this driver version and my shader don't work together that well...
 
Might be something with the driver. I just updated the driver of my own NVidia card and now I see the same green effects. So for sure this driver version and my shader don't work together that well...

I haven't upgraded my Nvidia driver I'm still 314.22 and no green lantern effects for me. Think you nailed it Arno.
 
I haven't upgraded my Nvidia driver I'm still 314.22 and no green lantern effects for me. Think you nailed it Arno.
Could you check your driver version? ..
Perhaps an nVidia driver version 314.22 thing? :confused:
I am using the 314.22, and Arno just updated to it, as it is the latest driver available on nVidia. ...
Might be something with the driver. I just updated the driver of my own NVidia card and now I see the same green effects. So for sure this driver version and my shader don't work together that well...
Do you maybe have the previous driver? :)
 
I have just now, noticed that:
Code:
while( ForceSimpleShader == true ) {
       textures_LM.dds = textures.dds;
};
- sorry for my, rather lame bit of humor there ...

In other words, the night textures do not display; instead the day textures seem to remain loaded( see attached ). If you set ForceSimpleShaders back to false, they display correctly.
 

Attachments

  • chicago_ldm_chi_searstower.jpg
    chicago_ldm_chi_searstower.jpg
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Could you check your driver version? ..

I am using the 314.22, and Arno just updated to it, as it is the latest driver available on nVidia. ...

Do you maybe have the previous driver? :)

The plot thickens, I thought there was a newer driver than 314.22. I checked my driver version when I posted that, I'm definitely 314.22.
 
The plot thickens, I thought there was a newer driver than 314.22. I checked my driver version when I posted that, I'm definitely 314.22.

Well, maybe it is now down to the 'extra' technology( or support ) the different cards come with; i.e. Pixel Shader v1.5 vs. Pixel Shader v2.0 ...

:stirthepo

*** EDIT ***

You know it is just an apostrophe( ' ) somewhere that a tick( ` ) or quote( " ) should be! As the renderer will not render the _LM textures with the ForceSimpleSader set to true ... DAMN apostrophes! :)
 
Last edited:
I have just now, noticed that:
Code:
while( ForceSimpleShader == true ) {
       textures_LM.dds = textures.dds;
};
- sorry for my, rather lame bit of humor there ...

In other words, the night textures do not display; instead the day textures seem to remain loaded( see attached ). If you set ForceSimpleShaders back to false, they display correctly.

I'll check if there are any warnings during the shader compilation with the new driver version.

About those night textures, that's by design. In the simple shader mode you only get the diffuse texture. All other (mo advanced) features are disabled.
 
Hi,

I found the bug, so the next development release will have this issue fixed. It seems this new driver version was just a bit more strict when it came to the shader code.
 
Hi,

I found the bug, so the next development release will have this issue fixed. It seems this new driver version was just a bit more strict when it came to the shader code.

:censored: EXCELLENT!!!

Thanks for looking into and following through with it Arno! :cool:
 
Arno,

Just wanted to say ... Thank you for your time, and to report back:

I have now the latest version: 1.4.0.0r2337 DEV 5/14/2013.

All is working as it should! Model display is correct! Thanks again!
 

Attachments

  • ldm_chi_searstower_c545a254-e2ec-11d2-9c84-00105a0ce62a.jpg
    ldm_chi_searstower_c545a254-e2ec-11d2-9c84-00105a0ce62a.jpg
    165 KB · Views: 471
  • ldm_chi_searstower_c545a254-e2ec-11d2-9c84-00105a0ce62a_night.jpg
    ldm_chi_searstower_c545a254-e2ec-11d2-9c84-00105a0ce62a_night.jpg
    201 KB · Views: 453
Glad to hear it is working. It's always nice to fix a bug.
 
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