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Hi I took models I originally made into a glTF file in blender and imported it into MCX to fix the origin points of all the models in my scenery. The Issue is now I have this weird transparent green texture on all my models in when I import them into the sim. I’ve attached a few pictures to show what I’m talking about.
I only reset the orgin of the model then re saved it. I didn't mess with any textures in MCX. Now I’ve been able to fix the issue by resetting the texture parameters for the models in blender, But to redo all 50 plus models in blender is really going to be a headache. Also the preview of the model and textures in mcx looks perfect besides I did notice after resetting the models origin there’s a dark shadow that goes over the entire model, as shown below.
BEFORE:
AFTER:
Also after re importing the model in blender the textures have a Specular Value of .500 which after setting to 0 it looks normal in sim.
BEFORE:
AFTER:
I only reset the orgin of the model then re saved it. I didn't mess with any textures in MCX. Now I’ve been able to fix the issue by resetting the texture parameters for the models in blender, But to redo all 50 plus models in blender is really going to be a headache. Also the preview of the model and textures in mcx looks perfect besides I did notice after resetting the models origin there’s a dark shadow that goes over the entire model, as shown below.
BEFORE:
AFTER:
Also after re importing the model in blender the textures have a Specular Value of .500 which after setting to 0 it looks normal in sim.
BEFORE:
AFTER: