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OK,
Unzip the attached and add the area to the scenery librarry.


Thank you very much, that actually worked. Now, since there are various buildings I would like to add in, and I don't want to bother you with more nooby requests, can someone please show me how to make placement files for those buildings? A screen recording, a step-by-step guide, anything that will work with any building will do. Thanks in advance.



When I opened it in MCX, there were a few warnings. This is why I considered it was a corrupt mdl file.I have not had time to examine in detail the original 3D object that Robert posted, but I am intrigued as to why I also could not get it to display in FSX although I was able to preview it in MCX with mapped textures.
GaryGB
Hi Robert:
Although you could use MCX Convert and Place Wizard with 3D Warehouse objects in *.KMZ files (to retain Google Earth 3D world placement info), one may first need to clean them up and reduce geometry complexity etc. in Sketchup before importing them to MCX.
Note that you must save into- and/or export to- a *.KMZ file format in order to retain that Google Earth 3D world placement info so it can be read and used by MCX.
Personally, I use Instant Scenery (payware) to place- or fine-tune placement of- 3D objects in a live FSX preview.
http://www.flight1.com/products.asp?product=iscen3
NOTE: MCX Convert and Place Wizard will package both the 3D model and its placement instructions in (1) BGL, with converted textures written into the sub-folder path you specify.
Here's a video by Arno explaining MCX Convert and Place Wizard:
If you would like additional guidance with this sub-topic, feel free to inquire further.
GaryGB


If one knows the position of the object, one can use an xml template:
<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData
version="9.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<SceneryObject
lat="40.7616001367569"
lon="-73.9718002080917"
alt="0.0M"
altitudeIsAgl="TRUE"
pitch="0"
bank="0"
heading="29.9981689453125"
imageComplexity="VERY_SPARSE">
<LibraryObject
name="{31708fe5-0e2e-484a-a715-e09a2d646c4c}"
scale="1.00"
/>
</SceneryObject>
<ModelData
sourceFile="432park.mdl"
fileOffset="0"/>
</FSData>
Just change the coordinates and model filename and compile with BglComp