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What is that program that converts Gmax to Max format?

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Hey all,

What is the name of that program that can convert Gmax files to either Max or Object OBJ format? Its the one that takes several hours, but does a good job of carrying everything over.

I probably have it on my computer, but cant remember the name of it.

Many thanks,


Bill
LHC
 
You're not confusing it with the BFF 2007 script which exports from Max to Gmax by any chance??
 
There's a tool for nearly flawless porting of models from GMax to Max?



Screw the cures for cancer and grey hair, this is the best invention ever! :D
 
There's a tool for nearly flawless porting of models from GMax to Max?
:D


Yes.. Funny thing is, you guys have talked about it several times in the model forum. The issue with this is that it takes like 3 hours to run a file for conversion, and its also a not so well known tool or addon or script, which ever it is.


We still need that cure for cancer. There was a joke thing I was reading by a post at Facebook about the cure. I thought they had found it, but it was a joke spoof done by the Onion. It was sooooo realistic, with technical jargon, etc.. And totally believeable. I hope they find the cure soon..



Bill
 
" Back From Five " BFF is a tool to convert Maxfiles into versions that can open with earlier versions of Max preserving the animations , there were problems associated with part names in fs9 being too long for the scripts 8 character limit.

.3DS files take seconds to produce and open in all versions of max and can be opened in Gmax, the animations are lost but mapping and materials are recoverable.
 
indeed, the olny way i know, it to export the mdl file from gmax then use modelconverterx to convert to 3ds

you loose animation, but it keeps the mapping
 
Yes.. Funny thing is, you guys have talked about it several times in the model forum. The issue with this is that it takes like 3 hours to run a file for conversion, and its also a not so well known tool or addon or script, which ever it is.

Could have been BFF indeed.

I hope they find the cure soon..

There can never be a universal one. Just like antibiotics.

Out bigges advantage - adaptablility - is also our biggest disadvantage when it comes to illnesses. Let cells mutate just a wee bit and gain resistance to antibiotics and you're off to the drawing board again.

It's just like developing for MSFS. You think your model incorportates all the standards and - bam - someone, somewhere ups the bar yet again.



.3DS files take seconds to produce and open in all versions of max and can be opened in Gmax, the animations are lost but mapping and materials are recoverable.

If you do this via ModelconverterX and part by part, you won't even have all the parts unified by drawcall. :D
 
You are thinking blender there i believe , when you open a .mdl with that it does break everything up into draw calls , it's a most useful tool for studying frame buffer loads to optimized and reassemble your projects, in the case of "scraps " you can generally attach them to something with the same material and clean things up, if{ static object & 65,000 < tex verts } that is.
 
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You are thinking blender there i believe , when you open a .mdl with that it does break everything up into draw calls

ModelConverterX does this, too.

I'm not sure how and why it does this (because XToMDL compiles it that way?), but if you import a MCX-processed .3ds file into Max, you'll have your parts in drawcall-dependant "batches".
 
I asked this too. If you change the MCX Property: Collapse Model Parts to false, then the parts stay separate (for the most part - I still find a very few that combine anyway).

Hope this helps,
 
I asked this too. If you change the MCX Property: Collapse Model Parts to false, then the parts stay separate (for the most part - I still find a very few that combine anyway).

Hope this helps,

The more you know...

Thanks, Tom!
 
In the early days we used middleman, mdl commander and the FS2002 gamepack to capture the x-file, converted the x-file to either 3ds or max format using Deep Exploration (comes with a trial version) and loaded this one into Max.
Needless to say, it's an awfull lossy process so most of us decided it's easier to start from scratch in Max. ;)
 
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