Lagaffe
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Hi,
I am building a airport scenery (CYMX - Mirabel) and I will use a library of ramp lights.
Currently my library consists of 3 Gmax objects. Each object has a simple light effect attached to it : one with the condition (DAY=0; NIGHT=1) and another with (DUSK=1;DAWN=1). Each light is placed via Instant scenery and 160 light are used.
FPS are not impacted (40 ~60 FPS day and night usage). My problem is that theses lights flicker as you walk away from the airport or when you approach it (> 5 ~ 6 kms)
Could the use of a controller effect with a distance condition be the solution to my problem ? Where I should use this controller: on one object or on each object ?
After reading through the SDK help about the effects, I still could not find an answer to this question: I understand what an effect and a controller are and theirs functions but I don't see how in my particular case how to use an effect or rather a controller and where they should be placed.
Thanks for yours replies and Good Christmas hollydays
I am building a airport scenery (CYMX - Mirabel) and I will use a library of ramp lights.
Currently my library consists of 3 Gmax objects. Each object has a simple light effect attached to it : one with the condition (DAY=0; NIGHT=1) and another with (DUSK=1;DAWN=1). Each light is placed via Instant scenery and 160 light are used.
FPS are not impacted (40 ~60 FPS day and night usage). My problem is that theses lights flicker as you walk away from the airport or when you approach it (> 5 ~ 6 kms)
Could the use of a controller effect with a distance condition be the solution to my problem ? Where I should use this controller: on one object or on each object ?
After reading through the SDK help about the effects, I still could not find an answer to this question: I understand what an effect and a controller are and theirs functions but I don't see how in my particular case how to use an effect or rather a controller and where they should be placed.
Thanks for yours replies and Good Christmas hollydays
