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where do I find the ESRI.shp files for SBX

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us-georgia
For some reason my SBX is not finding the ESRI.shp files. Where do I look for them. I need them to do some editing on my airport, but can't load the airport into SBX because the program no longer points to the directory where those files are located.
 
Hmmm... which ESRI.shp files are you referring to ? :scratchch

SBuilderX will write out compiled *.SHP files into a specific sub-folder under its root install folder.


Perhaps you are looking for the *.SHP files decompiled from FSX CVX Vector BGLs via CvxExtractor that were Appended into a SBuilderX project ?

GaryGB
 
I'm looking for the ones created by ADE when you make a new airport. I need to append them to the project so I know where to place my poly.
I also forgot how to actually place a textured poly into the project. Do I create the poly in SBX then compile it to a .BGL ,then copy that .BGL into the correct scenery library location with its texture file. Or do I put the BGL into the scenery folder and the texture into the texture folder? Could you refresh my memory and run through the correct proceedure for adding a textured poly to a project and have it show in FSX. I did it before, but forgot what I did. I'm confused about the alt as well. What alt. do I put the poly at, the airport alt. or leave it at 0 for ground alt.?
 
SBX keeps looking in its own 'tools' folder for them, I need to change the directory where it will find them.
 
*.SHP files are normally only used as an intermediate work product.

Initially, scenery apps like SBuilderX or ADE generate XML.

XML2SHP generates a *.SHP file.

SDK SHP2VEC compiles the SHP to a BGL.

BGLs then go into a \Scenery sub-folder paired locally under a top-folder with a \Texture sub-folder.

FSX links to the top-folder via the creation of a (new) Area layer in Scenery Library; that data is stored in Scenery.Cfg.

GaryGB
 
Never mind, I found them. But I can't get my 'textured poly' to show up in FSX. Here's what I did. I selected the poly in SBX, went to properties and changed it to a textured poly, selected my texture (in this case it's just a texture of snow), then I saved my project, then compiled the BGL. Then I copied that BGL to the working scenery folder and the texture into the working texture folder. Started FSX, it loaded the new textures and stuff, but in the sim, the texture does not show up. What did I do wrong? I'm pretty sure this is the way I did it before. Unless I have to draw a NEW poly over the existing one.
 
Never mind, I found them. But I can't get my 'textured poly' to show up in FSX. Here's what I did. I selected the poly in SBX, went to properties and changed it to a textured poly, selected my texture (in this case it's just a texture of snow), then I saved my project, then compiled the BGL. Then I copied that BGL to the working scenery folder and the texture into the working texture folder. Started FSX, it loaded the new textures and stuff, but in the sim, the texture does not show up. What did I do wrong? I'm pretty sure this is the way I did it before. Unless I have to draw a NEW poly over the existing one.
Nope, tried that, didn't work either. I must be the altitude of the poly, just not sure what it should be. The airport is 5001.4 ft ASL. I put the poly at that altitude, but it don't show up.
 
I'm looking for the ones created by ADE when you make a new airport.

ADE typically creates a single CVX vector BGL which contains Airport Boundary flatten, Background texture, and the Exclude Autogen info.


All that type of info is only saved in an ADE *.AD4 file, which is the ADE "project" file.

By default ADE (for FSX) stores airport projects in a sub-folder under ADE's install folder (ex: D:\Airport Design Editor 179\FSX\Projects)


I need to append them to the project so I know where to place my poly.

I also forgot how to actually place a textured poly into the project.

Do I create the poly in SBX then compile it to a .BGL ,then copy that .BGL into the correct scenery library location with its texture file ?

Or do I put the BGL into the scenery folder and the texture into the texture folder ?

Could you refresh my memory and run through the correct procedure for adding a textured poly to a project and have it show in FSX ?

I did it before, but forgot what I did.

You need to better explain what it is you are wanting to do.

Both ADE and SBuilderx can create textured CVX vector polygons,

But Textured Polygons will only appear in ADE projects if they are created by ADE itself, and the info stored in the ADE *.AD4 project file


Never mind, I found them. But I can't get my 'textured poly' to show up in FSX. Here's what I did. I selected the poly in SBX, went to properties and changed it to a textured poly, selected my texture (in this case it's just a texture of snow), then I saved my project, then compiled the BGL. Then I copied that BGL to the working scenery folder and the texture into the working texture folder. Started FSX, it loaded the new textures and stuff, but in the sim, the texture does not show up. What did I do wrong? I'm pretty sure this is the way I did it before. Unless I have to draw a NEW poly over the existing one.

I would not speculate on something I have personally examined by seeing the source files, SBuilderX *.SBP and *.SBX project files, and SBuilderX output BGL with mapped texture files.


SBX keeps looking in its own 'tools' folder for them, I need to change the directory where it will find them.

You are likely referring to the path to SDK SHP2VEC compiler; you can manually browse to set those paths via this dialog box:

SBuilderX Menu > Edit > FSX Settings...


But be certain you already have the FSX SDK installed in its default location (use the L-M Prepar3D 1.4x SDK instead of FSX DVD's version)

https://www.fsdeveloper.com/forum/resources/prepar3d-v1-sdk.227/


I'm confused about the alt as well. What alt. do I put the poly at, the airport alt. or leave it at 0 for ground alt.?

Nope, tried that, didn't work either. I must be the altitude of the poly, just not sure what it should be. The airport is 5001.4 ft ASL. I put the poly at that altitude, but it don't show up.

We would need to discuss that in this thread:

https://www.fsdeveloper.com/forum/threads/textured-poly.460588/

GaryGB
 
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