Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Nope, tried that, didn't work either. I must be the altitude of the poly, just not sure what it should be. The airport is 5001.4 ft ASL. I put the poly at that altitude, but it don't show up.Never mind, I found them. But I can't get my 'textured poly' to show up in FSX. Here's what I did. I selected the poly in SBX, went to properties and changed it to a textured poly, selected my texture (in this case it's just a texture of snow), then I saved my project, then compiled the BGL. Then I copied that BGL to the working scenery folder and the texture into the working texture folder. Started FSX, it loaded the new textures and stuff, but in the sim, the texture does not show up. What did I do wrong? I'm pretty sure this is the way I did it before. Unless I have to draw a NEW poly over the existing one.
I'm looking for the ones created by ADE when you make a new airport.
I need to append them to the project so I know where to place my poly.
I also forgot how to actually place a textured poly into the project.
Do I create the poly in SBX then compile it to a .BGL ,then copy that .BGL into the correct scenery library location with its texture file ?
Or do I put the BGL into the scenery folder and the texture into the texture folder ?
Could you refresh my memory and run through the correct procedure for adding a textured poly to a project and have it show in FSX ?
I did it before, but forgot what I did.
Never mind, I found them. But I can't get my 'textured poly' to show up in FSX. Here's what I did. I selected the poly in SBX, went to properties and changed it to a textured poly, selected my texture (in this case it's just a texture of snow), then I saved my project, then compiled the BGL. Then I copied that BGL to the working scenery folder and the texture into the working texture folder. Started FSX, it loaded the new textures and stuff, but in the sim, the texture does not show up. What did I do wrong? I'm pretty sure this is the way I did it before. Unless I have to draw a NEW poly over the existing one.
SBX keeps looking in its own 'tools' folder for them, I need to change the directory where it will find them.
I'm confused about the alt as well. What alt. do I put the poly at, the airport alt. or leave it at 0 for ground alt.?
Nope, tried that, didn't work either. I must be the altitude of the poly, just not sure what it should be. The airport is 5001.4 ft ASL. I put the poly at that altitude, but it don't show up.