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Let's be honest, the texture path in ModelConverterX is a bit of a PITA. Adding new entries to it is quite hard and it is always annoying when your textures can not be found.
So I want to see if I can improve this part of the tool a bit. But for that I need to get an impression how you are working with textures while developing. So where do you keep your textures while developing your objects?
When loading a BGL the default entries on the texture path should be enough to find the textures of that BGL. They are either in ..\texture or in the main texture folder. This are two entries that are on the search path by default.
Loading a DAE file should also be fine, since the default location for their textures is a folder with the same name as the model. This folder is on the search path by default as well.
So I guess it are the other cases, like loading a SCASM API or loading a MDL that you are still working on that causes most needs to add entries to the texture path.
Personally I use a structure like this for my projects:
project
- scenery
- source
--- gmax
--- mdl
--- texture
--- xml
- texture
This is working fine since I have ..\..\texture on the default search path as well.
Anyway, long story, my two questions are:
So I want to see if I can improve this part of the tool a bit. But for that I need to get an impression how you are working with textures while developing. So where do you keep your textures while developing your objects?
When loading a BGL the default entries on the texture path should be enough to find the textures of that BGL. They are either in ..\texture or in the main texture folder. This are two entries that are on the search path by default.
Loading a DAE file should also be fine, since the default location for their textures is a folder with the same name as the model. This folder is on the search path by default as well.
So I guess it are the other cases, like loading a SCASM API or loading a MDL that you are still working on that causes most needs to add entries to the texture path.
Personally I use a structure like this for my projects:
project
- scenery
- source
--- gmax
--- mdl
--- texture
--- xml
- texture
This is working fine since I have ..\..\texture on the default search path as well.
Anyway, long story, my two questions are:
- Do you often need to add entries to the texture search path? If so, why the default entries not cover your needs?
- Where do you prefer to keep your texture files while developing?









