• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Why do animations get broken during FS9 - FSX conversion?

Hi,

My tutorial tells you how to get the VC into MCX and convert it:


Did you check the visibility condition of the stopped prop?
 
Tom, the VC conversion went OK once I read through your tutorial a second time. :) Will check the status of the prop0_still part. When does the prop transition from still to slow? When the engine starts? If the prop is turning, am I looking at the slow prop? My prop doesn't disappear when the blurred disk appears, they both spin together.
 
Glad to hear it.

I do not know the exact transition RPM, but for most piston aircraft the still prop is only seen when stopped and starting up. Once the engine is running at idle, you are seeing the slow prop. When you rev up the engine, the blurred prop appears. I would assume for most turboprops that the blurred prop displays while the engine is running, even at idle (but I've never tested this).

So again, I would recheck the visibility conditions of the still, slow, and blurred prop. They each have to match their animation tag name (still, slow, blurred).
 
Tom, I got the prop to disappear when it transitioned to blurred but look at this weirdness (see pic). :confused: Prop looks OK when still before start-up, then becomes two counter-rotating props when the engine starts, then normal blur, then the two props stop at different locations at shut-down. Some how I've installed two props...? I'm thinking I should remove all the object entries for prop0_still and prop0_blurred and again merge the two prop mdl's into the TBD mdl, what do you think?

TBD_Prop_Sequence.jpg
 
In the Hierarchy Editor you can check the Highlight Selected box, so when you click on a Model Part it will turn red. You can use untextured view mode to make this easier (everything is white). Find all the prop still parts (put still into the search box), and click on each one to see what you have. If you have more than one prop, just click on an unneeded part and click Remove. Continue this until you only have one complete still prop0. I assume that should fix it?
 
Tom, this has been a great learning experience for me and I appreciate your help as well as Gavin and Brian at SOH. I was already familiar with the Hierarchy Editor from last week but I didn't notice I had two prop0_still's in there under the same SceneGraphNode. Removed the one that wasn't rotating in the right direction and now all is well and the conversion is complete. :)
 
Back
Top