Thank you guys so much I am very grateful. I need to try to more carefully follow the advice. It's opened a whole new dimension into the kind of complex nested animations I can make but still hasn't given me the simple(ish) one I want. I should write for understanding now and future searchers that the model is intended for "AI" use and there will be no aircraft.cfg, but perhaps the same parameters can be added to a sim.cfg. Currently to compensate I am using an animation that starts at frame 0, adds 20 degrees to the y axis at frame 20, 20 more degrees at frame 40, 60 degrees minus at frame 60, 20 more degrees minus at frame 80 and then 40 plus degrees at frame 100 to return to neutral. That gives an 80 degree arc that works pretty well in the MCX render window. The model swings smoothly to both "locks" and speeds up briefly to cover that 60 degree arc, but I think it would be acceptable for my purposes. I stuck with 100 frame animations because I have only completed 100 and 1024 frame animations and did not want to introduce another new element to my learning curve; which, probably myopically, seems a bit steep right now.
The animations I get are pretty interesting and they are characterized by a displacement between the two sub models in the compiled model. This may arise because I am attempting to offset the axis to resemble an animation where the wheel pivots around the point where it joins the suspension, as opposed to its geometric center, but the actual offset is .14 units on the z axis and the visual offset appears to be in both y and z axis and about 10 times the .14 value.
When I have the steering model set as the parent, the rolling model is "above and in front" of the steering tire. As it swings through it's arc, the rolling tire maintains it's relative position and also dutifully rolls forward. If I ever wanted to model a strip mine excavator, this would be a perfect representation of the waste tailings chute.
When I set the rolling model as the parent; it rolls as expected and the steering model assumes a "geosynchronous" orbit around the model at what appears to be the exact same offset as the other version. While orbiting the model, it makes a kind of circular motion such that the shape of the rim resembles a satellite dish swiveling about its gimbals in search of signal. Not sure how I'd employ that particular animation...
I suppose modeling a satellite that has lost it's signal...
