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Windsock reverting to original size

Messages
17
Country
norway
When I am making changes in the SDK I size down my windsock, however ingame it returns to size (1) instead of 0.5 as I set it. Is there a fix to this issue?
 
Messages
225
Country
germany
Not that i know of. I tried it too, it doesn't take the size. Tried to change the scale in the gltf too, of all the splines etc, but that destroyed the form.

Maybe importing to blender and change it there could work, didn't try it yet
 
Messages
215
Country
unitedkingdom
I doubt anything with animation or programming can be scaled. Too much hassle to tweak and not enough demand for it anyway. You can't do it with sim objects either as far as I can tell.
 
Messages
17
Country
norway
I doubt anything with animation or programming can be scaled. Too much hassle to tweak and not enough demand for it anyway. You can't do it with sim objects either as far as I can tell.
The animation itself works fine while I am in the scenery editor, but when I save the project and use the package, it is scaled back up
 
Messages
225
Country
germany
Yeah but that is the important part :) a few other things show up in the editor different from the outcome via community folder.

Like that it shows no fueling objects in editor, on a taxiwayparking type fuel. Or no groundworkers on a parking.

What matters it what's happening in the output package and if it doesn't show there we are out of luck i guess.
 

rhumbaflappy

Administrator
Staff member
Resource contributor
Messages
4,768
Country
us-wisconsin
SimObjects can't be scaled, I think. A windsock placed as a library object can be scaled, but then I believe it's animation doesn't work. Placing a windsock as an XML element in an airport is placing it as a SimObject of sorts.
 
Messages
225
Country
germany
jup. At least this is how it looks atm. I hope the scaling from the editor will overwrite the xml one day. Or better said i hope there is a way to overwrite it. Of course it has to be optional.

Your not alone Andreas ^^ Im really bothered by it too, the windsock irl is 1/3 in size from the Asobo one and i put hundreds of hours into the project to make everything like it is irl... This is the only one object that breaks this rule. But with Blender only usage i dont see myself doing a custom one in near future :-(
 

rhumbaflappy

Administrator
Staff member
Resource contributor
Messages
4,768
Country
us-wisconsin
I'm hoping someone with the skills will make a free library of various windsocks as SimObjects, and that would resolve the problem.
 
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