Hi,
Not sure where else to ask this so please bear with me.
I'm messing around with Keith Paynes FS9 Vega Gull models for my own amusement and have run into a weird issue.
The wings fold back using the wing fold animations. Except they don't in the sim. In MCX I can see the animation working correctly and it is tagged to wing_fold_l_pct and wing_fold_r_pct. This animation has worked fine for several other conversions already.
The aircraft.cfg has a good wing fold entry
[folding_wings]
wing_fold_system_type=4
fold_rates=0.12, 0.11
I can see the wing fold animation works in the sim because if I load another aircraft and fold the wings then load the Vega Gull it loads with the wings folded and they then fold out correctly. However if I then issue the wing fold command nothing happens.
I've tried this in FSX and P3Dv4 with the same results.
Does anyone have any idea what is going on?
Thanks
Gavin
Not sure where else to ask this so please bear with me.
I'm messing around with Keith Paynes FS9 Vega Gull models for my own amusement and have run into a weird issue.
The wings fold back using the wing fold animations. Except they don't in the sim. In MCX I can see the animation working correctly and it is tagged to wing_fold_l_pct and wing_fold_r_pct. This animation has worked fine for several other conversions already.
The aircraft.cfg has a good wing fold entry
[folding_wings]
wing_fold_system_type=4
fold_rates=0.12, 0.11
I can see the wing fold animation works in the sim because if I load another aircraft and fold the wings then load the Vega Gull it loads with the wings folded and they then fold out correctly. However if I then issue the wing fold command nothing happens.
I've tried this in FSX and P3Dv4 with the same results.
Does anyone have any idea what is going on?
Thanks
Gavin
