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A little something different - 3rd party mission system
I was impressed with FSX's take on missions, but I think it is terribly unapproachable by all of the passionate people in the community that would have been great mission developers. An opportunity to pull "non programmers" into the world of flight sim developers was missed I think.
So to that end, I thought of two goals:
Make mission definition easier.
Make missions work the same on FS9 as they do in FSX
Then I set out to make it happen. And it has pretty much worked out.
What I ended up with was a custom mission execution application that runs separately from flight simulator and communicates via FSUIPC. That way both FS9 and FSX users can enjoy the same missions (together online if they choose).
Then I made the underlying definition language more approachable. I through in support for custom audio, and a few other things. Then I made missions easily sharable, and also allowed for the dynamic "fetching" of missions from a mission generation server that tracks mission statistics and what not.
I also added the ability to inject scenery needed for the missions from the server. So for example search and rescue scenery is driven from the missions that have been generated, and are not static.
I have some documentation to complete, and I really need to finish some better mission generation modules. But the basic jist of it is up and running.
The end goal was to have fresh auto-generation missions of various styles be available every day, or as users complete them.
I haven't quite gone full steam ahead yet (still calling it a beta).
http://www.hovercontrol.com/hcmod.html
I was impressed with FSX's take on missions, but I think it is terribly unapproachable by all of the passionate people in the community that would have been great mission developers. An opportunity to pull "non programmers" into the world of flight sim developers was missed I think.
So to that end, I thought of two goals:
Make mission definition easier.
Make missions work the same on FS9 as they do in FSX
Then I set out to make it happen. And it has pretty much worked out.
What I ended up with was a custom mission execution application that runs separately from flight simulator and communicates via FSUIPC. That way both FS9 and FSX users can enjoy the same missions (together online if they choose).
Then I made the underlying definition language more approachable. I through in support for custom audio, and a few other things. Then I made missions easily sharable, and also allowed for the dynamic "fetching" of missions from a mission generation server that tracks mission statistics and what not.
I also added the ability to inject scenery needed for the missions from the server. So for example search and rescue scenery is driven from the missions that have been generated, and are not static.
I have some documentation to complete, and I really need to finish some better mission generation modules. But the basic jist of it is up and running.
The end goal was to have fresh auto-generation missions of various styles be available every day, or as users complete them.
I haven't quite gone full steam ahead yet (still calling it a beta).
http://www.hovercontrol.com/hcmod.html