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Hello!
I've got some really weird reflection on my metal parts. I feel I'm on the cusp of finding out what I'm doing wrong, but it would really help me out if someone could point me in the right direction. Here is the problem, it's hard to explain except by "when a metallic material is applied to a sphere, the reflected horizon make a ying yang symbol".
The material on the sphere is the same as the one on the nearest building's roof. This is why it appears green, but being corrugated metal plate, it should reflect the sky.
These are the textures before their export in *.DDS by the Scenery Editor.
It seems to be coming from the normalmap : when I try a material without, the reflection is fine.
Thanks for your help,
Bruno.
I've got some really weird reflection on my metal parts. I feel I'm on the cusp of finding out what I'm doing wrong, but it would really help me out if someone could point me in the right direction. Here is the problem, it's hard to explain except by "when a metallic material is applied to a sphere, the reflected horizon make a ying yang symbol".
The material on the sphere is the same as the one on the nearest building's roof. This is why it appears green, but being corrugated metal plate, it should reflect the sky.
These are the textures before their export in *.DDS by the Scenery Editor.
It seems to be coming from the normalmap : when I try a material without, the reflection is fine.
Thanks for your help,
Bruno.