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MSFS Wrong reflection with PBR material

Messages
16
Country
france
Hello!

I've got some really weird reflection on my metal parts. I feel I'm on the cusp of finding out what I'm doing wrong, but it would really help me out if someone could point me in the right direction. Here is the problem, it's hard to explain except by "when a metallic material is applied to a sphere, the reflected horizon make a ying yang symbol".

The material on the sphere is the same as the one on the nearest building's roof. This is why it appears green, but being corrugated metal plate, it should reflect the sky.

These are the textures before their export in *.DDS by the Scenery Editor.

Capture.JPG



It seems to be coming from the normalmap : when I try a material without, the reflection is fine.

Thanks for your help,

Bruno.
 
Messages
85
Country
germany
I am using the same texture in one of my airfields, but do not experience this problem.
Could it be the UV mapping is rotated 180 degrees? It looks in thee video as if the roof plates are pointing in the wrong direction. You use a checker texture with numbers on it for the albedo, to see if it needs to be rotated.
 
Messages
16
Country
france
I am using the same texture in one of my airfields, but do not experience this problem.
Could it be the UV mapping is rotated 180 degrees? It looks in thee video as if the roof plates are pointing in the wrong direction. You use a checker texture with numbers on it for the albedo, to see if it needs to be rotated.
Ah yes, good point. I'll check.

=> I checked, and sadly that's not it.

bug material01.JPG


Maybe there's something wrong with the material altogether, I didn't feel I had the problem before, but again it's the first real metallic texture I got on my scenery.
 

Pyscen

Resource contributor
Messages
2,549
Country
us-texas
If you are using textures that are pre-made, then I would suggest you double check on how the normal maps were made, either OpenGL or DirectX. If they were made by means of OpenGL then you will need to flip the Y-axis, the Green Channel.
 
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