• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

pbr

  1. T

    MSFS Wrong reflection with PBR material

    Hello! I've got some really weird reflection on my metal parts. I feel I'm on the cusp of finding out what I'm doing wrong, but it would really help me out if someone could point me in the right direction. Here is the problem, it's hard to explain except by "when a metallic material is applied...
  2. S

    MSFS Problem with a comp texture - its there but doesnt get compiled

    Hello. Not sure where to post this since it has various aspects, i hope its ok here. Its a SubstancePainter file but the error occurs on build only. I have a problem with some texture that i made with Substance Painter. My project has nearly 30 objects, all done the same way but it only...
  3. yorgosGK

    Comparing the 3 ways to texture the ground...

    There are pro's and cons for every method of ground texturing. Firstly I put all three options side by side (for what it's worth this is just a flat plane textured in Substance). Right off the bat we can see how awesome the Scenery object renders in the game's engine. If only the other 2...
  4. carlosgomez

    PBR Clouds Issue

    Hi. I have an issue with some PBR glass. It has the metallic texture and a normal map. The material seems perfectly ok but clouds/sky happen to draw last and look over the material. It doesnt matter if EA is active or not. I also tried removing metallic and normal map from the material and to...
  5. Av8rThor

    Blender Buiilding a package with new files causes MSFS package builder to delete textures and their models

    I built a cube with two UV maps. I put the files in correct places and then (using the the fspackagetool.exe) built the package. it deleted half of my other models and theircorresponding textures! I removed the cube and texturees, ran the tool again and they came back! What gives? While I am at...
  6. R

    No reflection P3D V4 PBR

    I'm trying to create some PBR models for P3D v4 & v5 but I noticed the model does not reflect in v4 but reflects perfectly in V5 what could be wrong ? I attached screenshots from both sims.
  7. Walter Almaraz

    Armor Paint preset for P3Dv4 PBR 0.1

    A simple preset to use with Armor Paint for export PBR textures to be used with P3Dv4 and P3Dv5, remember to read the readme file for installation instructions. Don't hesitate to contacte me if you have any questions or comments, just send me a PM.
  8. delivery guy

    P3D v5 Can i have bump textures with interior cabin light effects?

    So for years i always had to skip having bump maps because we do not use night textures besides the main panel. This way our realism is accurate for the lighting electrical system. We use effects for cabin lights, cockpit overhead lights, maps lights and other lights. Of course the panel we use...
  9. Christian Bahr

    P3D v4 PBR Update - Bahrometrix Civilian Avatars

    Hello and a wonderful day! Bahrometrix is currently working on a PBR update for civil avatars. In addition to the implementation of PBR, the avatars will also receive 2K Textures ... Even the sparkle in the eyes of the avatars is simulated for the first time. The Avatar William carries a...
  10. MOUSY

    P3D v4 PBR Decal order, disappearing layers based on zbias.

    Intriguing issue here. TLDR; GP layers with PBR disappear based on zbias values. I have a GP (processed through the GP Wizard of MCX and placed via SODE as an MDL) with 3 groups of layers: A satellite image base layer. (Zbias 0) A PBR layer overlay for conrete tile/asphalt areas. (Zbias 4) A...
  11. Vitus

    P3D v5 Blender2P3D/FSX

    Hi folks, I just uploaded a first test-version of the new Blender2P3D/FSX toolset. You can find it in the Resources, currently listed under Scenery/Tools - but I'd like to stress that it works for aircraft, too. :D Here's the Link...
  12. Vitus

    Blender2P3D/FSX toolset 0.98.21

    Blender2P3D/FSX is an addon for the latest version of Blender: 2.8x. It is a continuation of the work performed by various members of the fsdeveloper community to bring you Blender2FSX. This new toolset features a new UI, incorporation of Blender's new shader graph, full PBR support and more...
  13. P

    P3D v4 Strange problem with Ground Poly

    Hello everyone, I have a problem with a ground poly that I made in blender here I attached the images of the problem and here are more images of model converter x This error only happens when you arrive at the airport from another airport, but when you start a new flight everything is...
  14. F

    P3D v4 pbr reflection seems off

    hi, im currently developing wmkp airport for p3dv4 and wanted to i. olement a bit of pbr feature in my scenery, but when it comes to the terminal glass reflection it seems a bit weird from the viewing angle. any idea what is the problem might be? modeled in blender and exportrd using mcx
  15. MANOCHVARMA RAMAN

    P3D v4 PBR Object only showing diffuse color instead of texture

    Hi, I have been trying to create some spheres and experimenting PBR metallic and smoothness value changes. When i export my spheres, I only get diffuse colour in P3D instead of the texture color. The texture colour is shown only if the diffuse colour slot in MCX is set to white (255,255,255)...
  16. RED COOL

    P3D v4 P3D native ground polygon

    I've been using the MCX ground poly wizard in every scenery I made but this time I wanna make Native GP to be able to work with PBR in real time and save time so if I finish my model and layers, should I export it to MDL and apply the earth curvature correction or I can just export the Library...
  17. S

    Prepar3D Texture Map Converter (for Normal Maps and PBR Metallic Maps)

    HEY Guys and Girls :) I've developed a quick and dirty little tool (C# .Net w32), it makes the texture/modeling life easier :) 1st feature: Convert Normal Maps (valid for both, Std. Diffuse Textures & PBR Textures): You might know, when using Industry-Standard-Normal-Maps for Prepar3D, you...
  18. Pyscen

    MCX with P3D v4.3, P3D v4.4 & P3D v4.5

    Hello Arno... Since the release of v4.5 - I was wondering if we should drop P3D v4.3 all together and replace it with P3D v4.4? Referring to the Options setup within MCX - Within the Exporter settings: P3D v4 BGLComp Path pointing to v4.4 and P3D v4.4 BGLComp Path point to v4.5 and doing the...
  19. C

    P3D v4 Rougness/Specular textures in MCX PBR material?

    Hello everyone! I am not an expert in PBR, so I've got some problems.. I exported textures form quixel mixer, metalness workflow. I selected Albedo, Metalness, Normal. Then I applied that textures to ground polygon and this is result in Prepar - surface is really ''wet''.. I think this is...
  20. Davide Ferrara

    From Substance Painter to 3DS MAX and P3D v4.5 (PBR) -- Tutorial --

    Hi everyone, I'm David from Tailstrike Designs! I just discovered an easy way to export material from Substance Painter easily in P3D v4.5. 1) First of all of all we have to create a preset for exporting all the texture with the correct channel in place! 2) Open your SP project, go to file /...
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