• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

pbr

  1. pyreegue

    P3D v4 3ds Max Material issue

    Hello there guys, so I've been playing with the pavement materials recently and have finally achieved what I wanted, however, as it always happens with P3D, nothing can work like a charm, this instance is not an exception. So the problem is: I've applied exactly the same material to 4 ground...
  2. pyreegue

    P3D v4 Ground Polygon Dry/Wet

    Hello there guys, so i'm currently experimenting with ground polygons and the textures for it, I have finally figured out how to use PBR materials and now want to make the most use of them! I`ve made this little piece as a test, which looks pretty good for a wet concrete, so the question is...
  3. delivery guy

    P3D v4 PBR for aircraft

    Over the last couple of days we are adding PBR to an aircraft and it is working but not sure about a few things. Can someone share some settings like fuselage and chrome parts. Right now we are using no specular as this seems to not work. We thought detail was specular but now we are thinks its...
  4. RED COOL

    P3D v4 DLL addons logic ?

    Hello i made some addons with the simconnect api, only EXE addons i saw that some people use DLLs and i just wanted to know the DLL logic in P3D and is it just for C++ how will P3D know which class to run and will he run it for ever ? is there any way that the DLL be built in C# ? in the SDK...
  5. GeorgianVA

    P3D v4 PBR - What am I doing wrong?

    Hi, I made my first PBR test yesterday and unfortunately not very successful. I wanted to keep it easy and made a simple cube: I downloaded a few pbr textures from textures.com and prepared them how it was shown in this tutorial (red channel metallic, green channel AO and alpha channel...
  6. MANOCHVARMA RAMAN

    How to create PBR Combined (TextureName_C) Texture?

    Hi, I would like to know how can we create PBR combined (TextureName_C) texture for Flight Sim World use? Hope someone can help me on this The SDK (http://fswsdk.dovetailgames.com/art-authoring/physically-based-rendering.html#TOC-Combined-Map) has the related info but i am not quite understand...
  7. MANOCHVARMA RAMAN

    FSW How to create PBR Combined (TextureName_C) Texture?

    Hi, I would like to know how can we create PBR combined (TextureName_C) texture for Flight Sim World use? Hope someone can share the procedure. Edit: The SDK has the related info but i am not quite understand the procedure...
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