Hello.
Not sure where to post this since it has various aspects, i hope its ok here. Its a SubstancePainter file but the error occurs on build only.
I have a problem with some texture that i made with Substance Painter. My project has nearly 30 objects, all done the same way but it only affects this one object/texture.
The problem is that the metal texture of one single object (AO/Roughness/Metal) doesnt get included in the build.
Weird thing is, its there everywhere. Its applied in Blender, it gets exported into the gltf (its attached, see line 456), its in the modellib/texture folder and the texture itself is working fine (one can view it in any program, its shown in Blender and of course in SP too). Its a comp texture (metal channel, with Rougness and AO), exported with Substance Painter MSFS exporter.
But when i build it i get this:
The pic above shows a build of the project directly after only this certain one object was re-exported to the modellib, so it shows only the log after adding this new object. The metal-texturepart of this object is always skipped and then hes crying that it wouldnt exist. But it does exist, 100% (see one of the pics below).
The Substance Painter file of course has AO
And roughness
This is how i export (like always)
This is the modellib
Here one can see it applied in Blender (anyway one can see it in the gltf attached)
Ive tried so many things already without luck....I renamed the textures, re-exported out of SP, saved it into another project and built there, all those things and more, it doesnt get compiled. If someone renown here would have the time to take a look i can send him the object with textures. Would be amazing. This is a more or less important object, its the mainbuilding.... and the roughness wouldnt hurt here.
Not sure where to post this since it has various aspects, i hope its ok here. Its a SubstancePainter file but the error occurs on build only.
I have a problem with some texture that i made with Substance Painter. My project has nearly 30 objects, all done the same way but it only affects this one object/texture.
The problem is that the metal texture of one single object (AO/Roughness/Metal) doesnt get included in the build.
Weird thing is, its there everywhere. Its applied in Blender, it gets exported into the gltf (its attached, see line 456), its in the modellib/texture folder and the texture itself is working fine (one can view it in any program, its shown in Blender and of course in SP too). Its a comp texture (metal channel, with Rougness and AO), exported with Substance Painter MSFS exporter.
But when i build it i get this:
The pic above shows a build of the project directly after only this certain one object was re-exported to the modellib, so it shows only the log after adding this new object. The metal-texturepart of this object is always skipped and then hes crying that it wouldnt exist. But it does exist, 100% (see one of the pics below).
The Substance Painter file of course has AO

And roughness

This is how i export (like always)

This is the modellib

Here one can see it applied in Blender (anyway one can see it in the gltf attached)

Ive tried so many things already without luck....I renamed the textures, re-exported out of SP, saved it into another project and built there, all those things and more, it doesnt get compiled. If someone renown here would have the time to take a look i can send him the object with textures. Would be amazing. This is a more or less important object, its the mainbuilding.... and the roughness wouldnt hurt here.
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