• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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A little program that may help you - TexFusion

Walter Almaraz

Resource contributor
Messages
56
Country
bolivia
Hi,

I designed a little program in C# Windows Forms, to merge textures in one texture, normally we use this procedure to create PBR textures. While there a much better tools, this one can simplify this task in some cases.

I'm still learning about software development, this program may not be perfect yet, so if you encounter a bug or you have a suggestion, please let me know :)

This tool doesn't need to be installed, just extract and open the .exe file.

A small tutorial is available here:


You can download from here: https://www.fsdeveloper.com/forum/resources/texfusion.295/ (not online yet but it should be available soon)

Regards,
Walter
 
Hi,

I designed a little program in C# Windows Forms, to merge textures in one texture, normally we use this procedure to create PBR textures. While there a much better tools, this one can simplify this task in some cases.

I'm still learning about software development, this program may not be perfect yet, so if you encounter a bug or you have a suggestion, please let me know :)

This tool doesn't need to be installed, just extract and open the .exe file.

A small tutorial is available here:


You can download from here: https://www.fsdeveloper.com/forum/resources/texfusion.295/ (not online yet but it should be available soon)

Regards,
Walter
Hello Walter. Thanks for a great product. I am currently experimenting with it, but I cannot seem to find the right texture combinations. What maps goes into which channels? I always seems to get very glossy textures when combining the different maps.
 
Hello Walter. Thanks for a great product. I am currently experimenting with it, but I cannot seem to find the right texture combinations. What maps goes into which channels? I always seems to get very glossy textures when combining the different maps.
Some further experiments and discussing the issue with "ChatGPT" points to the issue being user-fault. Understanding the different texture maps, and which is actually read by MCX/MSFS is essential + the A-channel is not used, but instead its gray value adjusted to increase/decrease the shiny effect. Inserting ONLY AO in the R-channel, Roughness in the G, and metallic in B [leaving A with only a grayscale] gave good results with the A-channel between 80-120.

Thanks again for a great software!
 
Hello Walter. Thanks for a great product. I am currently experimenting with it, but I cannot seem to find the right texture combinations. What maps goes into which channels? I always seems to get very glossy textures when combining the different maps.
Hi,

I'm glad that you like the software, actually is not limited to FS or P3D, I designed it to be compatible with other engines, probably that's the reason that may be confusing when you try to load the PBR textures in the boxes 😅.
 
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