I'm having an issue with many PBR textures I download (particularly it seems those from textures.com) where the textures are showing up in MSFS as way too shiny and metallic/relective.
One example is below, the tiles on the building are extremely shiny both during the day, and at night.
I understand the basics of PBR textures, but for the life of me can't figure out what I'm doing wrong (if anything, or if this is just the particular textures and nothing can be done?)
As seen in the example below, the Blue channel on the comp texture is already black (as downloaded), so theoretically it shouldn't be metallic at all?
I've also tried to darken the green (roughness) channel to see if that would do anything, but it doesn't seem to affect it at all.
Can anyone point me in the right direction as to what I am doing wrong??
If it makes a difference using Blender 3.1 and MSFS Exporter 1.1.6,
Thanks!
One example is below, the tiles on the building are extremely shiny both during the day, and at night.
I understand the basics of PBR textures, but for the life of me can't figure out what I'm doing wrong (if anything, or if this is just the particular textures and nothing can be done?)
As seen in the example below, the Blue channel on the comp texture is already black (as downloaded), so theoretically it shouldn't be metallic at all?
I've also tried to darken the green (roughness) channel to see if that would do anything, but it doesn't seem to affect it at all.
Can anyone point me in the right direction as to what I am doing wrong??
If it makes a difference using Blender 3.1 and MSFS Exporter 1.1.6,
Thanks!