Hi,
Something I don't understand is the way how the MSFS Engine is dealing with the roughness.
Looks like the roughness values are clamped. It is not a full range between 0-255.
I presume it is related to PBR physical correct values and computation optimization (less data to compute if you use a range from 50-200 instead of 0-255?).
Do we have some information about the math behind this and if it is "only" a clamp or something like a curve remapping?
Something I don't understand is the way how the MSFS Engine is dealing with the roughness.
Looks like the roughness values are clamped. It is not a full range between 0-255.
I presume it is related to PBR physical correct values and computation optimization (less data to compute if you use a range from 50-200 instead of 0-255?).
Do we have some information about the math behind this and if it is "only" a clamp or something like a curve remapping?