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Hi,
I am not sure if I have to put this question here or in the Google Sketchup subforum.
But anyway, here goes:
I made a quaywall with GSU and converted it into a library object with MCX, (hence putting my question here) and I find the shadows on the textured faces off, i.e. a horizontal surface is shadowed although it should be lit, a vertical surface does OK.
Read about bump textures not being applied and reversing normals but I do not know what it really means. I did have a bump texture but deleting it does not solve the problem.
Can somebody please explain what reversing normals means and in case that is the problem, how to change that in either GSU or MCX.
Tks.
Roby
I am not sure if I have to put this question here or in the Google Sketchup subforum.
But anyway, here goes:
I made a quaywall with GSU and converted it into a library object with MCX, (hence putting my question here) and I find the shadows on the textured faces off, i.e. a horizontal surface is shadowed although it should be lit, a vertical surface does OK.
Read about bump textures not being applied and reversing normals but I do not know what it really means. I did have a bump texture but deleting it does not solve the problem.
Can somebody please explain what reversing normals means and in case that is the problem, how to change that in either GSU or MCX.
Tks.
Roby



