Tried this on the AVSim forum but no joy as to a definitive response, any help VERY much appreciated.
'Hi guys, wondering if someone could help me out here. I'm trying to compile a high poly model via exporting as an .x file then using XtoMdl to make the model. I've successfully exported elements of this file before using GMax but am aware of the 65K vertex limit of it's .mdl exporter. I've read in many places that this limit had been removed using the XtoMdl approach, but for me at least this is not the case. I did a test with a box - @ 90K verts - got the vertex limit error + 0Kb model file generated whilst @ 60K verts no problems...
I've also read that despite it generating the vertex errors it will just create another vertex buffer + work, well that's not the case here. I am using the XtoMdl.exe from the Max 7 plugins directory although the x.files were generated in Max 9 if this makes a difference.
Any help would be very much appreciated.
Cheers,
Robert'
'Hi guys, wondering if someone could help me out here. I'm trying to compile a high poly model via exporting as an .x file then using XtoMdl to make the model. I've successfully exported elements of this file before using GMax but am aware of the 65K vertex limit of it's .mdl exporter. I've read in many places that this limit had been removed using the XtoMdl approach, but for me at least this is not the case. I did a test with a box - @ 90K verts - got the vertex limit error + 0Kb model file generated whilst @ 60K verts no problems...
I've also read that despite it generating the vertex errors it will just create another vertex buffer + work, well that's not the case here. I am using the XtoMdl.exe from the Max 7 plugins directory although the x.files were generated in Max 9 if this makes a difference.
Any help would be very much appreciated.
Cheers,
Robert'




