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Not sure if this is related to terrain or MCX...
Basically Ive done the same ground poly modeling technique that I've always used. I've double-checked and all of the altitudes are the same. However, as you can see from the picture, at low altitudes the poly pretty much vanishes into the fsx default runway from ADE. The only thing that I can think of is that it has to do with me having to move the airport itself slightly. However, I did add a flatten around the poly that is the same altitude as the runway and ARP. Yet I'm still getting this problem...
What it should look like..
What it looks like...
Basically Ive done the same ground poly modeling technique that I've always used. I've double-checked and all of the altitudes are the same. However, as you can see from the picture, at low altitudes the poly pretty much vanishes into the fsx default runway from ADE. The only thing that I can think of is that it has to do with me having to move the airport itself slightly. However, I did add a flatten around the poly that is the same altitude as the runway and ARP. Yet I'm still getting this problem...
What it should look like..
What it looks like...
