ANYWAYS, moving away from the childish arguments and hijacking of someone's thread, the Alouette looks fantastic!
So mskhan1991, regarding the rotor blur I mentioned earlier on, allow me to explain more about what you asked me.
What I like to do is start off with a clone of the main rotor blade. I map this to a texture sheet that uses an alpha channel with a steady gradient that blends from white to black (the white starting near the hub and black at the tip). This blade gives the whole set up a more 3D appearance when viewing the disk directly from the side. The second part of my method involves creating a flat plane that runs the length and width of the blade, but extends out a good amount. I've created a quick example below.
On the left, we have our base blade shape. This is only for reference. In the middle, I've taken it and applied a gradient out to black to fade away the end. This is what is used for the 3D blade object. On the right, we have the reference blade copied over and a radial blur applied, with the center of rotation being the root of the blade. I made this in Paint.NET, though the same can be done in Photoshop. You may want to run the radial blur filter over a few times with increasing amounts of blur to give a less abrupt blur, as I have done in my example (you'll see what I mean if you try this). The red rectangle I've drawn represents the size of the plane I mentioned earlier in relation to the size of the blade itself.
Of course, the artwork can be done however you prefer to achieve the look you want, but in general, the concept behind this provides us with a much more natural look to the blur. Another benefit to this that the disk method doesn't provide us is the ability to flex the blades with collective increase/decrease, which can really, REALLY add to the visual quality of a helicopter addon for those that are true rotorheads.