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P3D v2 Alouette 3

Actually reading something usually pays off:

true, might want to take your own advice though ;-)

Work on it has been started.... more previews and VC will come after this thing is complete!

I take 'this thing" to be the frigate since it was the image in the post and I don't usually associate a VC with a ship model
 
ANYWAYS, moving away from the childish arguments and hijacking of someone's thread, the Alouette looks fantastic!

So mskhan1991, regarding the rotor blur I mentioned earlier on, allow me to explain more about what you asked me.

What I like to do is start off with a clone of the main rotor blade. I map this to a texture sheet that uses an alpha channel with a steady gradient that blends from white to black (the white starting near the hub and black at the tip). This blade gives the whole set up a more 3D appearance when viewing the disk directly from the side. The second part of my method involves creating a flat plane that runs the length and width of the blade, but extends out a good amount. I've created a quick example below.

rotorblur_example.png


On the left, we have our base blade shape. This is only for reference. In the middle, I've taken it and applied a gradient out to black to fade away the end. This is what is used for the 3D blade object. On the right, we have the reference blade copied over and a radial blur applied, with the center of rotation being the root of the blade. I made this in Paint.NET, though the same can be done in Photoshop. You may want to run the radial blur filter over a few times with increasing amounts of blur to give a less abrupt blur, as I have done in my example (you'll see what I mean if you try this). The red rectangle I've drawn represents the size of the plane I mentioned earlier in relation to the size of the blade itself.

Of course, the artwork can be done however you prefer to achieve the look you want, but in general, the concept behind this provides us with a much more natural look to the blur. Another benefit to this that the disk method doesn't provide us is the ability to flex the blades with collective increase/decrease, which can really, REALLY add to the visual quality of a helicopter addon for those that are true rotorheads. :D
 
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ANYWAYS, moving away from the childish arguments and hijacking of someone's thread, the Alouette looks fantastic!

So mskhan1991, regarding the rotor blur I mentioned earlier on, allow me to explain more about what you asked me.

What I like to do is start off with a clone of the main rotor blade. I map this to a texture sheet that uses an alpha channel with a steady gradient that blends from white to black (the white starting near the hub and black at the tip). This blade gives the whole set up a more 3D appearance when viewing the disk directly from the side. The second part of my method involves creating a flat plane that runs the length and width of the blade, but extends out a good amount. I've created a quick example below.

On the left, we have our base blade shape. This is only for reference. In the middle, I've taken it and applied a gradient out to black to fade away the end. This is what is used for the 3D blade object. On the right, we have the reference blade copied over and a radial blur applied, with the center of rotation being the root of the blade. I made this in Paint.NET, though the same can be done in Photoshop. You may want to run the radial blur filter over a few times with increasing amounts of blur to give a less abrupt blur, as I have done in my example (you'll see what I mean if you try this). The red rectangle I've drawn represents the size of the plane I mentioned earlier in relation to the size of the blade itself.

Of course, the artwork can be done however you prefer to achieve the look you want, but in general, the concept behind this provides us with a much more natural look to the blur. Another benefit to this that the disk method doesn't provide us is the ability to flex the blades with collective increase/decrease, which can really, REALLY add to the visual quality of a helicopter addon for those that are true rotorheads. :D

Thanks a lot for the tutorial, I'll get back to it when I am done with the type-21.

As far as making it a part of the package, well guys I mentioned it before that I do this for enjoyment and don't want to take it as a headache. So I was kinda tired of alouette 3 day and night so to refresh myself (in order to start for the VC, which I believe most of you would want top quality) I have to divert my course a little. It shouldn't take more than a week to complete this type-21. Done with the super-structure just have to add details and a few eye candy.

Sorry if I offended some of you with TYPE-21? :P
 
That's some impressive work! If I could find a decent set of plans for some Navy ships, I'd give one a go.
 
Just a little update for today, completed with the sliding doors and the gears animations... please don't ask me for the front doors animation, I am not good at those kind of doors and it will ruin the model, maybe if time permits I can have those too, but if I take too much time now on this model I might never end up releasing it so sorry for that.

View attachment 19705
or designing a ski option for the landing gear?
Thanks .... hand grips?

the forward door animation might come in the next model with floats or the 20mm gun.... the problem is that I am using 3ds max 7 and that certain amount of boolean operations end up either in bad shapes or corrupt files :(

And yes that filter is 100% percent texture alpha work

mskhan1991, would you ever consider adding or designing a ski option for the landing gear? There are so many Alouette III's that were used in mountain areas or snow climates. Maybe a later addition? Just a dream ship to have ski gear. Thanks mskhan1991!
 
mskhan1991, is it safe to ask if the Alouette III is ready for downloads yet?:scratchch:D
 
mskhan1991, is it safe to ask if the Alouette III is ready for downloads yet?:scratchch:D

Considering that he said,

I'll get back to it when I am done with the type-21.

As far as making it a part of the package, well guys I mentioned it before that I do this for enjoyment and don't want to take it as a headache. So I was kinda tired of alouette 3 day and night so to refresh myself (in order to start for the VC, which I believe most of you would want top quality) I have to divert my course a little. It shouldn't take more than a week to complete this type-21. Done with the super-structure just have to add details and a few eye candy.

I think it's safe to assume that it's not ready for release. Also, developers tend to announce when they are ready to release things. Asking doesn't speed that up. ;)
 
Considering that he said,



I think it's safe to assume that it's not ready for release. Also, developers tend to announce when they are ready to release things. Asking doesn't speed that up. ;)

It pays to read the full thread doesn't it:oops:. Thanks Brandon
 
or designing a ski option for the landing gear?

mskhan1991, would you ever consider adding or designing a ski option for the landing gear? There are so many Alouette III's that were used in mountain areas or snow climates. Maybe a later addition? Just a dream ship to have ski gear. Thanks mskhan1991!

Ok, will think about it too. Should not be too hard.... you have to push me for it though once I am done with the VC. I am student so I usually don't have much time on my hands.


And about the downloads! ..... well, I would say the project is just 35-40% done
 
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