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New Ground Poly Tutorial for the year 2014

jtanabodee

Resource contributor
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Country
thailand
Hi Everyone,




I think the most used tutorial is the ground poly tutorial from Bill Womack. It has been a while since he wrote this tutorial for us. There are a lot of new knowledge and tools to make it more accurate and easier than in the past. I would like to present this tutorial to be an add on to Bill's tutorial. Something has changed such as the length of runway CANNOT be the reference anymore. MCX has new tools such as Ground Polygon Wizard and Coordinate Converter that make life easier.
I have done it and separate into two parts. Click on the "Part..." and it will give you a link to download.
Part 1.
Step 1. Get satellite image to Gmax and use Co-ordinate tool form MCX to make reference plane.
Step 2 Make Grid for use with reference plane.
Step 3 Draw runway and taxiway.​
Part 2.
Step 4 Make runway and taxiway edge.
Step 5 Make taxi lines.
Step 6 Export to mdl and convert into ground poly using MCX.
I have finished part 1. Part2. will come later since next week since I have another busy task to do. I will come back with the Part 2

Try it and you will see how fast it could be done with less work load. I have finished seamless asphalt ground poly in about two hours in one afternoon.
Hope my tutorial can help you.
 
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The part 1 link does not work for me. Get a blank about screen.

Edit:

works now
 
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Very nice! I'm glad someone has taken the time to update a GP tutorial for more modern methods. Mine is getting very old now and is in need of replacement. I have some new techniques that are tailored for Blender, and at some point I might tutorialize them as well. Looking forward to your part 2!
 
Thanks for your comment, Bill. However the main idea is from your original tutorial. Thanks for that wonderful one.
 
I'm done with Part 2. You can download it now. Please click on "Part 2" link.
If you find anything is left out, please give me the feed back.
I think I forgot to tell you about the satellite image overlay.
But it is well written in Bill's tutorial.
 
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Hi Roby,
I am not familiar with ADE ground poly, something like "you cannot teach an old dog, a new trick". I think you are familiar with both Gmax ground poly and ADE ground poly. I would like to know your opinion about the benefit of using ground poly ADE. So, I can teach myself a new trick if it worth to do.
 
Hi Tic,

The advantages:
- (a lot) easier to learn;
- program does all steps automatically (except downloading the satellite image);
- you only need ADE, no other tools are necessary.
 
What you do in ADE can be imported to Gmax or not?
Since I think the lines and Ground Poly that I make somehow need to relate to the building in Gmax. Such as the parking bay, the position of bridge to jetway etc. So I think I will stick with Gmax. When everything is in the same place, make life easier.
Anyway, thanks for the information.
 
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I don't think there is a way to import ADE ground polys into GMAX, AFAIK.
 
Tic,

I am not quite sure what you mean with 'relate to the building'.
Do you mean that textures should relate or are you referring to positioning the Gpolys?
 
I don't frankly see where the ADE ground poly wizard or whatever it is has anything at all to do with this thread. The thread is about someone making a tutorial available on building ground polys in gmax. Rather than crusading another program or method in an informational thread on doing something a particular way, write a parallel tutorial on building GPs using your preferred method and post it in your own thread.

Thanks BTW Tic.
 
Tic, first let me say thanks for your efforts. I haven't done this type of work for a long time, so I am reading your tutorial more as a newby rather than an experienced ground poly guy. However, I do have two questions. I note that you make no reference for converting the image to Geodetic coordinates using the WGS84 datum. This was always required in the past to assure the image contains the correct angles and will match the terrain. I would think this would still be needed to have the taxiways and runways take on the correct angles relative to each other. Most of the raw images I remember seemed to be provided in the UTM coordinate system.

Second question, you seem to assume the user knows the corner coordinates. I own a license of Global mapper that can tell me this data, but I remember this was hard to know before I bought that program. How do people determine those values in this day and age?
 
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