I have been using the annotator for many years now to place trees over photo-real ground textures.
Despite using the individual squares to more precisely place autogen (a suggestion I got from Holder Sandman years ago) I still have problems with trees showing up where there are no trees placed in the annotator.
Individual trees displaying in the center of the runway, when, according to the annotator there isn't a tree within 50' of the runway.
[
EDITED]
Hi Ed:
There are multiple layers from which Autogen trees may show through to the top of the
Airport Background Polygon (aka "
ABP") at airports (as well as in scenery areas
outside airports).
AFAIK, in all cases, instructions for display of those trees come from *an.AGN annotation files mapped to 1 or more textured terrain polygons.
Typical scenarios where trees may "pop up to the top" of ones scenery:
1.) Base local default land class that has mapped *an.AGN annotation files when Exclude Autogen has not been included in the
ABP GUIDs
2.) ABP land class associated with a "MaskClassMap" attribute when Exclude Autogen has not been included in the
ABP GUIDs
NOTE: AFAIK "most" developers prevent autogen display from the land class 'mask' mapped via "MaskClassMap" onto the
ABP as a terrain texture by using the Exclude Autogen attribute.
If that 'Exclude Autogen' attribute is
not used for the
ABP, one may end up seeing Autogen from the land class specified by the "MaskClassMap" attribute.
3.) Custom photo-real aerial imagery (technically a special form of land class

) made by FS SDK Resample that,
regardless of having-, or not having-, its own mapped *an.AGN annotation files, when Exclude Autogen has not been included in the polygon GUIDs of
ABP.
Also, if greater extents of transparency have been implemented by the developer within the Blend Mask, this may allow Autogen from underlying layers to "
pop through to the top" of the
ABP.
NOTE: When custom photo-real aerial imagery is created by FS SDK Resample using Blend Masks, depending on what extent of transparency is utilized in order to allow display of underlying default or custom 3rd party land class (or other custom photo-real aerial imagery), one may cross a threshold where
Autogen from such underlying scenery might be displayed through to the top of ones scenery on the ground in FS at run time.
FYI: Scruffyduck has a tutorial (adapted IIUC, from one or more tutorials previously posted by Jim Vile) which may merit review for this scenario:
http://scruffyduck.screenstepslive....l/204018-why-are-there-are-trees-on-my-runway
Jim Vile's "Land Class Visibility" Tutorial:
http://www.fsdeveloper.com/forum/threads/landclass-visibility-problem.15173/
Jim's CAVEAT:
"
IMPORTANT, a few poly land classes such as cement can lay on top the Mask Class Map but most cannot. If I place a poly land class on top of the Mask Class Map this can confuse what FSX will actually show."
BTW: You may recall Jim Keir's "Lumberjack" Autogen Exclusion
ABP's that extended outwards 3x and 5x the RWY width for
default airports.
http://library.avsim.net/esearch.php?CatID=fsxscen&DLID=108847
http://library.avsim.net/esearch.php?CatID=fsxscen&DLID=108853
"Lumberjack" CVX vector polygons are un-textured
ABP's that
only use the {6c0c6528-5cf1-483a-a586-2c905cf2757e} ExcludeAutogen GUID.
https://msdn.microsoft.com/en-us/library/cc526968.aspx
AFAIK:
* If one always makes
ABP's with
top layer display priority using the "
triple-attribute" GUID:
{46bfb3bd-ce68-418e-8112-feba17428ace} Flatten + MaskClassMap + ExcludeAutogen
...or:
* If one always makes
ABP's with
top layer display priority using the "
double-attribute" GUID:
{18580A63-FC8F-4A02-A622-8A1E073E627B} Flatten + ExcludeAutogen
< This object is un-textured, and therefore has no land class or Autogen mapped to it via a *an.AGN file >
..."Trees on RWYs / T-Ways" should
not occur.
https://msdn.microsoft.com/en-us/library/cc707102.aspx#Airport_Boundaries_
If, however, such
ABP anomalies are seen
only when OrbX FTX Global / Regions / Airports / Land Class or Vector are installed and set 'active', then perhaps it might be time once again for Holger to offer comment and a suggested work-around.
CAVEAT: A few other "gotcha's" resulting from how ACES programmed FSX ...just to keep life as a FS developer '
entirely too complicated':
http://www.fsdeveloper.com/forum/threads/cvx-files.434746/
Also, seasonal changes will cause fractured effects as well, trees appear and disappear according to the seasons. If I have trees planted in my yard that have grown to a decent size they don't go away during certain times of the year based on seasons, lol.
It can be very frustrating when I'm trying to give anyone who downloads my scenery the same experience and some have no problems and others have trees blocking the runway.
What gives?
1 or more underlying Land Class textures with mapped *an.AGN files allowed to "
pop through to the top" ...may change with the seasons.
IMHO, one may still need to investigate what underlying scenery layer(s) is/are being allowed to "
pop through to the top", and why that is not being excluded by a
ABP (placed in a layer underneath the Custom Photo-real layer).
[
END_EDIT]
Hope these initial suggestions may help !
GaryGB