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Hello,
i got a little RV14 laying in my 3dsmax the SDK is setup and some of the gauges are made and the UV mapping is set on the guages so applying shouldnt be a issue
but i exported a .BMP file from photoshop 512x512 (as it needs to be a power of two if i am correct)
then i added the bitmap file to the material in 3dsmax saved exported as MDL putted the MDL file inside p3d
and converted the bitmap file to DDS using imagetool and then placed both teh dds file with correct name and the .bmp file inside texture folder of my aircraft
and it did not load and inside content error log this is what appeared
"Invalid Texture name "DDS" specified for model"
any help on how todo this would be nice been trying for days now
i got a little RV14 laying in my 3dsmax the SDK is setup and some of the gauges are made and the UV mapping is set on the guages so applying shouldnt be a issue
but i exported a .BMP file from photoshop 512x512 (as it needs to be a power of two if i am correct)
then i added the bitmap file to the material in 3dsmax saved exported as MDL putted the MDL file inside p3d
and converted the bitmap file to DDS using imagetool and then placed both teh dds file with correct name and the .bmp file inside texture folder of my aircraft
and it did not load and inside content error log this is what appeared
"Invalid Texture name "DDS" specified for model"
any help on how todo this would be nice been trying for days now