Hello:
Indeed, VTPH RWY 34 SE end is 62 Feet / 19 Meters AMSL IRL, but is 6.56166 Feet / 2 Meters AMSL in Google Earth
Google Earth Desktop Edition:
www.google.com
https://en.wikipedia.org/wiki/Hua_Hin_Airport
https://tools.wmflabs.org/geohack/g...12_38_10_N_099_57_05_E_type:airport_region:TH
While I appreciate the referral by George, due to limited available time today, my initial reply would involve a referral to tutorials by Luis Feliz-Tirado using SBuilderX.
To learn procedures to make more accurate scenery in
local FS world areas, you may wish to review this tutorial:
Terrain Design
File Description:
Terrain Design for Flight Simulator X
This simple illustrated document explains the basic concepts in Flight Simulator X terrain, and how to change them using SBuilder for FS X. Make new water bodies, roads, vehicle traffic, airport flattens, remove autogen, add more detail - anybody can do it easily and quickly.
My most sincere apologies - I am unable, for lack of free time, to offer support of any kind. For questions or problems, please post in the Avsim scenery design forum.
Filename: terrain_design_for_flight_simulator_x.zip
License: Freeware
Added: 14th December 2009, 13:29:15
Downloads: 16648
Author: Luis Feliz-Tirado
Size: 3991kb
https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=141643
To make more accurate FS scenery, you are likely to also encounter these topics at some point as well:
Make photo-real ground textures
File Description:
It is very easy to create your very own high-resolution, custom (photo-real) ground textures. This document explains the concepts and techniques and illustrates the use of SBuilderX with which you can quickly and easily download aerial images and make this type of scenery. So, why hesitate? Make Flight Simulator scenery as real as it gets! Very sorry - no support of any kind is offered. Please do not write. For any questions, please post in the Avsim Scenery Design Forum.
Filename: make_photo-real_ground_textures_in_fs_x.zip
License: Freeware
Added: 21st November 2009, 23:20:06
Downloads: 17714
Author: Luis Feliz-Tirado
Size: 2143kb
https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=140539
Using the Autogen Annotator
File Description:
The Autogen Annotator is a powerful tool for modifying the autogen of default ground textures or adding autogen to custom (photo-real) ground. This document illustrates the use of the tool, and includes a pictorial guide to all autogen object types. Very sorry - no support of any kind is offered. Please do not write. For any questions, please post in the Avsim Scenery Design Forum.
Filename: using_the_autogen_annotator_264833.zip
License: Freeware
Added: 21st November 2009, 16:18:51
Downloads: 4220
Author: Luis Feliz-Tirado
Size: 8930kb
https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=140537
When I get some time free, I'll take a look at the terain mesh and CVX vector flatten for VTPH to see what might be done to make this location closer to what one sees IRL.
UPDATE:
To better visualize why the elevation is different in P3D versus FSX, load into SDK TMFViewer, these files:
[FSX install path]\Scenery\0903\scenery\
dem0903.bgl
[FSX install path]\Scenery\0903\scenery\
cvx7427.bgl
In another separate instance of SDK TMFViewer, load these files:
[P3D install path]\Scenery\0903\scenery\
dem0903.bgl
[P3D install path]\Scenery\0903\scenery\
cvx7427.bgl
The value seen on the bottom status bar as the Mouse cursor moves over the 'ground' area is Altitude in Meters
To ID CVX vector GUID of objects under the Mouse cursor, Right-click on a object poly-line >
Identify Vector Features
Correlate that ID info with the table of CVX Vector GUIDs here:
https://www.prepar3d.com/SDKv4/sdk/world/terrain/vector_shape_properties_guids.html
https://www.prepar3d.com/SDKv4/sdk/world/terrain/terrain_overview.html#The Shp2Vec Tool
This image shows
FSX default CVX HPX, HLX, FLX vector objects for VTPH on Google Satellite imagery:
This image shows
P3D Default CVX FLX, HPX, HLX, PKX vector objects for VTPH on Google Satellite imagery:
One must edit a
copy of these objects in SBuilderX after use of Patrick Germain's CvxExtractor on:
[FS install path]\Scenery\0903\scenery\
cvx7427.bgl
One then can Append to SBuilderX:
[FS install path]\Scenery\0903\scenery\ESRI_7427\
FLX7427.shp
[FS install path]\Scenery\0903\scenery\ESRI_7427\
HPX7427.shp
[FS install path]\Scenery\0903\scenery\ESRI_7427\
HLX7427.shp
[FS install path]\Scenery\0903\scenery\ESRI_7427\
PKX7427.shp
...superimposed on a Google Satellite tile-server background Map, and reassign vertex point coordinates / Altitudes.
Create CVX vector Exclude Polygons (not 'Exclusion Rectangles') with appropriate GUIDs for default FS original objects in the local QMID-11 quad.
Select and compile all Appended / Edited / Created CVX vector objects within the work-space of the SBuilderX project.
Position that BGL inside a folder chain linked to a Scenery Library GUI Area layer
above the FS default scenery layers.
Feel free to inquire further if you require more help.
Hope this helps get your project a bit further towards a successful terrain configuration.
GaryGB
PS: Knowledge of this work-flow is top secret among FSDevelopers; be careful who you share this with !